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  1. #1
    Player
    fusional's Avatar
    Join Date
    Nov 2011
    Posts
    1,170
    Character
    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    Quote Originally Posted by BobbinT View Post
    somehow I feel like controlling a doll where @ FF14, our player chara feels more alive.
    while general boredom with other MMOs certainly factored into things, this was pretty much what kept me playing XIV over the last year. if yoshi can deliver on giving us fluid, lag-free, highly mobile combat with reduced animation lock (a little is totally fine) while keeping the 'solid' feel of the characters and combat... i'll be sold.
    (1)

  2. #2
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by fusional View Post
    while general boredom with other MMOs certainly factored into things, this was pretty much what kept me playing XIV over the last year. if yoshi can deliver on giving us fluid, lag-free, highly mobile combat with reduced animation lock (a little is totally fine) while keeping the 'solid' feel of the characters and combat... i'll be sold.

    I agree with this, from the video of SWTOR that I've seen, the combat looks like a flinch happy slugfest of effects splashing everywhere. Star Wars combat doesn't exactly translate well into MMOs in my opinion. In the movies, characters were one blaster shot or lightsaber swing from serious and permanent injury and death. The SNES-era video games got away with it to a degree. but long extended battles of taking point blank blaster shots and swings from lightsabers curable by "Channeling hate" seemed a bit...off. Like a caricature of a caricature.
    (1)