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  1. #51
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Jadi View Post
    I don't think it's really insightful enough or complex to require such repetition.. do you?
    Yep. I do, considering that the differences between two games are the base of this whole topic.
    (0)

  2. #52
    Player
    Jadi's Avatar
    Join Date
    Sep 2011
    Posts
    228
    Character
    Jadi Kama
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Abriael View Post
    Yep. I do, considering that the differences between two games are the base of this whole topic.
    Umm alright... Well best keep at it then I guess mate. I'll get you a soap box..
    (0)

  3. #53
    Player
    Deakka's Avatar
    Join Date
    Nov 2011
    Posts
    108
    Character
    Deakka Elsmeth
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    Animation lock, ability delay, and the complete lack of end game killed SWTOR. Also adding 5 minutes of cutscenes just for you to go outside and kill 5 whomp rats /=/ revolutionary. They had a good idea and a great license, but failed on the follow through. The ME dialogue wheel doesn't translate very well into MMO's. You can't have everlasting consequences in an MMO (like alignment switches from good to evil, or order to chaos) without breaking the game, thus the choices are purely cosmetic.

    Also, I saw some mention of sandbox MMO's as being the future in this thread. That's always been the delusion. Sandbox MMO's are almost exclusively niche products. They may be the best thing in the world, but they draw upon such a small audience. You have to give new players some direction in order to get them hooked and keep them subscribing. The best would be a mix of theme park leveling/end game, and sandbox elements sprinkled in elsewhere. Get people in with an enticing story and familiar controls, keep them sucked in with the sandbox elements afterword. Player housing, chocobo raising, and things of that nature will appeal to the sandbox crowd.
    (1)

  4. #54
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Jadi View Post
    Umm alright... Well best keep at it then I guess mate. I'll get you a soap box..
    Why, thank you.
    (0)

  5. #55
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Deakka View Post
    A
    Also, I saw some mention of sandbox MMO's as being the future in this thread. That's always been the delusion. Sandbox MMO's are almost exclusively niche products.
    This is, unfortunately, rather true. I am absolutely in love with ArcheAge after trying the beta. I know I'll play the hell out of it as soon as it makes the trip to this side of the world.

    But I also know that it'll never be a smash hit. Most gamers love instant gratification, and that's what theme park MMOs offer.
    (0)

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