So during the down time I started looking for another game to play, I wanted something free and not WoW like. Despite what a lot of people say WoW isn't the worst game in world, but I've already played it.. so to me there was no reason to play it again or play a clone of it.
I choose SWTOR as I like Star Wars and there was a lot of positive hype about the game upon it's launch then a huge collapse, so I wanted to see what that was about and the game has gone F2P as well.. at least partly (who could blame them for how much they must have spent on voice actors).
My first impressions of it was "This is almost EXACTLY like WoW." And it started to dawn on me that the MMO landscape is absolutely filled with WoW clones and more WoW clones.. and it gave me a new found respect for what SE and the Dev's tried to do with XIV 1.x. The play style, combat and control that XIV was shooting for and partly succeeded in achieving is absolutely wonderful. They created something like no other and we can hate them for the mistakes they made but they also were brave enough to set out on uncharted waters and change the ideas of what a MMO could be.
XIV Dev's as you develop and plan 2.0 please don't loose that magic that exists in the XIV 1.x client.. it's not wrong to take steps in the direction of games like WoW or SWTOR as they shine in areas but keep in mind you have a lot of ideas in the 1.x client that also work well and don't exist in any other game. I can't imagine getting the kind of thrill I got from beating content like Raven in a game like SWTOR as it's the kind of game that you play for a while and drop, and thats why it failed..