As luck would have it, I was indeed able to have some Windurstian goods imported via my Excellent Adventure through the Atomos. How'd you know about that? /panic
PSHHHAW. Those apologies will be stored safely in a box for a day when they are appropriate. If waiting a few days is the difference between a simple ambiguity fix and bonus lore crumblies sprinkled on top, I can wait.
We're certainly willing to wait for any info that they don't want known yet. The main reason I bring issues like this one to the LOC forum at all is because they appear to be things that are meant to be clear but are not. This line, of course, wasn't very clear in this thread because we got a little anxious with the wait and decided to debate the meaning of everything but life itself.
This is one thing I'd always just taken for granted; that 1572-6A was the end of the line until the End of an Era cutscene, where we transition to 0-7U (and eventually into what I assume is 5-AU for ARR). With a game year passing every 18 Earth days, there'd be only so much leeway to give before we'd be right to assume that Chronos has a hand in our biological immortality. (ALSO, LOL).
Pictured: The Eorzean Timeline
And the congestion sought to be avoided by moving it out of the AG would, of course, damn to the same fate any city we could give it to in order to explain this away. Bah; render unto the incongruity gods what is the incongruity gods' ... Limsa Lominsa it is!
Ahhhhhhh - methinks that this is the key that was missing to our being able to piece it all together. From what I'd gathered from NPC chatter and quest information, Mor Dhona was clearly the center of it all; but I figured it was just a hub or origin point. I never caught onto the idea that the energy was supposed to remain there, or was constrained in any way. This piece of information about the seal allows a lot of the freedom we were given in creating explanations to be swept cleanly into the dustbin. Midgardsormr didn't possess, or monopolize the energy - he kept the cork on the bottle. Gotcha!
I will keep this information from the in-game Anony Moose... the things he'd do...
SUPER-cuddly. I know Moggle-Mog was sort of a one-off good-times event, but it gives me hope that maybe one day we'll see some other fun ones off on the sidelines somewhere. I see a future where there's a Goblin King who rings his frypan and tosses bombs and has some sort of terrifying firework cannon... and the music would be an homage to David Bowie, because, come on. Goblin King.
Didn't see that one coming! I thought for sure the grumpy scowls coming from under that hat were from the same snarky grumpus we saw in the AG. I guess it would make more sense that he'd take his grumpsterness elsewhere before she would... but, still! Bested by a frowny elezen female!
It's good enough for me! I do like running into promotional, tie-in, and cinematic characters in game, as it really anchors everything, but I can deal with just assuming we never cross paths. Wouldn't want to pull a Pyramid Head and shoe horn them in where there's no reason to.
For some reason, I read this entire thing in the voice of that Beggin' Strips dog... As for the story pacing, I'm glad to hear Yoshi-P's put some spotlight on the issues. Pacing in Final Fantasy is always so much better with the action than the story, and if I may be so bold, there's a pretty strong correlation between those installments that are remembered most fondly and those who conscientiously dole out the info.
As for Siren, it would make a lot things in 1.X seem like brilliant hidden gems... but, we'll see where it goes. Myself, I've grown rather fond of Catapult's crystal theory.
HNNNG - right in the credibility. I'd taken the Company of Heroes slaying into the information about the reappearance into the surprise at seeing him in the Limsa storyline was an example of the reappearance process... not in spite of it. Y'shtola mentions that this serpent is frequently mentioned... and Lominsan civilians seem to know of him, as well. Wonder what his story'll be!
Spoken like a man who knows I play with Character Shadows off because for some builds they end up looking like one of those acid-trip GIFs... but the only color is flesh....
Why do shadows look like I'm melti-
ALL GLORY TO THE HYPNOGIGANTOAD.
YAY, REALISM!
So, if Atomos is from the void, and required aether to manifest... Hm! That puts a new spin on several of the other voidsent! I suppose we never would have noticed if gargoyles and gryphs are required to absorb some aether to get in on reality; the rifts in the void are often in aether-rich places as is... and being small, they'd only have to knock off a few living things...
How dark! That's going to push a few of the voidsent up my list of favorites...
I love that Eorzea even has its own "product of the times" conversation patterns... ugh, what a shame it would have been for this game to go unrealized. We've gotta help the dev-team get this game where it should be, forum-goers.
I'M TAKIN' EIKON BACK; YOU WATCH.
See, there's an interesting way to put it. I think a lot of us questioned what of those tales might be real, but I think that event also caused us to equate the term "Archon" with the definition "avatar of The Twelve." We've put a lot more time into questioning whether or not they're archons and not so much into whether or not archon means what we think it means...
Thanks so much for your time, Ferne! I think these two posts really help consolidate what mysteries of 1.X were meant to be wrapped up tidy and which Yoshi-P still has designs on. It's also humbling to see such a diverse continuum of places we (and I especially) were right on, way off, and degrees of in-between. The stage is set!
Time to rally the troops...