Is this really necessary? Wil it be removed in 2.0 or are there any plans to change it?
Looks dumb, breaks immersion and locks animation .
The animation locks makes alot of abilties weaker because it does a few things.
It stops dps time and can ruin combos by running out time.
Makes using abilties when kiting weaker since you get smacked in ass when you stop to squat. Also when tanking as warrior the squat animation causes you to take more damage before you use your aoe weaponskill(which may force a heal causing mob to attack whm).
Animation-lock also causes people to die when they wouldnt if they didnt have to squat before using their ability. Like ifrit or other areas of death.
Why did the devs think it was good idea to keep the ability animation-lock from ffxi?
These abilties also arent true instant casts as well. They have animation lock caused by the squat. So thats less ways to quickly react to things. Since we are limited by the squat. Like boss abilities. Imagine if you could quickly sentinel, rampart /etc before a boss ability .
It is especially bad looking for black mage who use buffs back to back. Squat squat squat squat cast thundara .
In 2.0 battles will be "Much faster" it makes animation locking squatting abilties out place and more punishing. In pvp this is pretty annoying to have.
IF WE MUST HAVE ANIMATIONS, PLEASE CAN WE HAVE VARIETY?
Why does it have to be a squatting motion for EVERY SINGLE instant cast ability. Why does it have to look the same for every ability.
Paladin uses sentinel squat
Black mage uses excruiate squat
Monk uses second wind squat
Whm uses sacred prism squat
I think this is wasted potential . If the animation lock must exist why not give some variety in animations. The squat -lock is kind of counter productive for one of the reasons to play ffxiv which is superb animations.
ok im leveling crafting which why im posting random threads. Theres many things in games that tick me off . The little things like this. Which if all improved would make a much better experience for me.