These bonuses need to remain controlled and balanced along with other stat/attribute bonuses. The moment crap like refresh and haste become staple spells, the combat system becomes trivialized. Right now they are a bit low and could use some love imo, but bringing them up to XI-stature can he detriment. Not a fan of the way haste was done in XI. There needs to he a tradeoff when you hit faster. Make me leas accurate, lower my damage, or decrease my TP gain per hit. Don't make it win-win-win across the board though. That will just be bad all around.