Quote Originally Posted by AntonyB View Post
99 cap kinda killed RDM alittle, because WHMs can /RDM for self refresh and also the RDM cure IV was very weak for the HP needed to recover due to the new cap.
Not to mention Convert, giving other mage jobs more fast cast/refresh gear than I think even RDM has access too (T3+ traits being RDM's only saving grace), there has been the exclusion from various gear RDM always had access too after the introduction of Zeni NM's, no really beneficial unique spells outside of merits, no difference in enhancing power compared to AoE versions of spells, giving RDM so many single target spells with such short duration there's little time for anything but casting, lets not forget no non-stave version of elemental staves, pretty much everything worthwhile on RDM is sub-jobable, their enhancing spells scale poorly, T2 Enspells are plain broken, and lets face it the job's not seen anything worthwhile in 8 years. It's kind of ridiculous that SE still harping that RDM would be OP if they gave it anything worthwhile, yet you will see tons of MNK, WAR, SMN, SCH, NIN, BLM, BLU, THF, DNC, SAM, and even WHM's running around soloing 80% of the content in the game in often a fraction of the time RDM can.

In any case, the last thing SE needs to do is add RDM with FFXI's terrible bastardized vision in mind, we all know players skewered it into the backline, Enfeebles were never properly fixed nor have they introduced any that would be worthwhile on new content (IE: what good is slow on a mob that spams TP moves back to back), and SE doesn't know what to do with RDM after they pretty much gave everything it had away, so it's basically a vision-less job with no real purpose. Besides that, Buffing is BRD's thing and Enfeebling is going to Arcanist/SMN, we really don't have a need for a new magic role outside of that unless they're taking away all of MNK's magical abilities away and plan on making RDM a magic attacker in the future, we'll just have to wait and see.