I'm gonna try and make some translation notes as I go here:
-There are a lot of people on both sides.
-A few people suggest having a "death bonus" instead of a death penalty. The whole "positive reinforcement" thing.
-People have concerns over the "zombie attacking" (just keep throwing bodies at mobs until you kill them)
-A couple people say that SE shouldn't do everything the players say, and should make their own decisions (one of these guys was replying to a poster who was for the death penalty and specifically brought up the lack of "risk" and how that trivializes the game).
-Many players mention losing Anima upon death as an option.
-One guy says they should make a poll regarding death penalty.
Ok, so I went over about 10 pages of the 65 page thread (few at the beginning, few in middle, few at end). They seem to be just as polarized as us. There are players that want no Death penalty, some that are fine with Yoshi's idea (this group is the smallest it seems though, which I found interesting), players that want SP penalties, players that want Anima penalties.
They bring up the same reasons too: lack of "fun" of Death penalty, lack of "risk" without a penalty, the merits of having it be losing a bonus rather than losing something you already have, etc.
So yeah, that subject seems to be just as sore over there as here.