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  1. #1
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    expert mode ftw lol
    (2)

  2. #2
    Player
    Kio's Avatar
    Join Date
    Mar 2011
    Posts
    864
    Character
    Kio Solais
    World
    Hyperion
    Main Class
    Culinarian Lv 90
    I vaguely recall an official response stating that magic glyphs would appear when casting spells to show the range of the spell, however, I've not seen it in any recent media or heard about it since.

    I hope this concept wasn't dropped as it sounded really cool and helpful.
    (1)

  3. #3
    Player
    Teakwood's Avatar
    Join Date
    Oct 2011
    Posts
    589
    Character
    Vai Greystone
    World
    Zalera
    Main Class
    Arcanist Lv 90
    Please Twelve yes. Never used to have trouble targeting AoEs in XI - especially not with distance plugin >> - but I do with FFXIV something fierce.
    (1)
    7UP!


  4. #4
    Player
    Tetsaru's Avatar
    Join Date
    Jul 2011
    Posts
    331
    Character
    Tetsaru Arigashi
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    I'd also love to see some AOE markers to see where our moves are going to land.

    While they're at it, they also need to make it to where we can cast AOE spells without requiring a specific target. I've encountered many times where, in parties with a lot of BLM's, we need to nuke a bunch of enemies quickly, and the enemy I'm targeting ends up dying first before I can get my spell off to hit all the other enemies, and the spell ends up fizzling and I have to start casting all over again... it's SOOO STUPID. Moves like Flare, Holy, Blizzara... hell, even Steel Cyclone let you use them without requiring a target; why not all the other AOE moves?

    Finally, they need to bring back the toggle AOE function, I missed that. What if we end up having to fight a bunch of monsters that can absorb fire and ice damage? Sure would be nice to AOE Thunder them instead somehow...
    (2)

  5. #5
    The spells and WS you listed are AoE centering around you. Fire/Fira etc are spells targeting an enemy.

    Finally, they need to bring back the toggle AOE function, I missed that. What if we end up having to fight a bunch of monsters that can absorb fire and ice damage?
    In SE's quest to make this a generic MMO, you won't ever have to worry about this lol, especially since they did it in FFXI and we know how well XI concepts fly around these parts.
    (0)

  6. #6
    Player
    Tetsaru's Avatar
    Join Date
    Jul 2011
    Posts
    331
    Character
    Tetsaru Arigashi
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Elexia View Post
    The spells and WS you listed are AoE centering around you. Fire/Fira etc are spells targeting an enemy.
    I don't see why that should make a difference. Moves like Fire, Fira, etc. and moves like Flare and Holy are still both hostile actions. Similarly, moves like PLD's Rampart and WHM's Protect should also get the same treatment. Whether you're targeting something specific or hitting things surrounding you shouldn't matter.

    I should be able to mouse over a patch of dirt in Thanalan where there's a bunch of Coblyns and see a big circle where I can accurately place my AOE spell to nuke the crap out of ALL of them without specifically centering it on a specific one and possibly leaving another one or two of them out of range.

    Similarly, if there's a bunch of mobs chasing us down a hallway, it'd be nice to be able to aim my spell in the middle of the hallway, taking up the entire width of it, and with some skill, time it just right so that it goes off right when the mobs run over it, instead of constantly seeing that annoying "The target is out of range" message over and over as they close in.
    (1)
    Last edited by Tetsaru; 10-30-2012 at 11:34 AM.

  7. #7
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Elexia View Post
    The spells and WS you listed are AoE centering around you. Fire/Fira etc are spells targeting an enemy.



    In SE's quest to make this a generic MMO, you won't ever have to worry about this lol, especially since they did it in FFXI and we know how well XI concepts fly around these parts.

    Would be fun to see the toggle button come back with aoe targeting. Like in FF9 (I think?) you could make any spell aoe - awesome XD.
    (1)

  8. #8
    Player
    Cynthis's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    576
    Character
    Cynthis Ravenbrook
    World
    Ragnarok
    Main Class
    Conjurer Lv 60
    This is a good suggestion and while we're at it, can we have it so that Blizzara does not actually go off if there are no enemies in range just like other spells are cancelled when the target dies.
    (0)
    Last edited by Cynthis; 10-30-2012 at 04:24 PM.

  9. #9
    Player
    shal_zee's Avatar
    Join Date
    Mar 2011
    Location
    U'ldah
    Posts
    104
    Character
    Shal Zee
    World
    Masamune
    Main Class
    Conjurer Lv 50
    SWTOR has AOE marker. It should be able to implement here.
    (0)

  10. #10
    Player
    Kurai's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    109
    Character
    Kurai Kitsune
    World
    Raiden
    Main Class
    Dark Knight Lv 90
    OMG why not just have an auto cure button as well? sod it make a bot that will play the game for us.. i have been WHM main since FFXI and never had any trouble healing. if the party wont listen to, /p <Gather together> for buffs, then it their fault if they die imo
    (0)

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