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  1. #1
    Player
    AzuraSin's Avatar
    Join Date
    Jul 2012
    Location
    Ul'dah
    Posts
    72
    Character
    India Paleale
    World
    Balmung
    Main Class
    Conjurer Lv 50
    OP took a lot of work and I respect that.

    However I agree that learning your AOE range is a part of learning the job's abilities.

    This seems more like training wheels in the long run, so if they do implement it I hope we can optionally disable.
    (1)

  2. #2
    Player
    Hohenheim's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    265
    Character
    Jullias Ondore
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by AzuraSin View Post
    OP took a lot of work and I respect that.

    However I agree that learning your AOE range is a part of learning the job's abilities.

    This seems more like training wheels in the long run, so if they do implement it I hope we can optionally disable.
    Thats true, but I really think that if they don't add this then maybe they should add a farther hit distance to all ae spells mainly because you shouldn't have to be on top of who ever to get the spell ability to hit them. Visual aids can be extremely helpful though for certain abilities that lack in any animation like blizzara and bene.
    (1)

    OMG THE CUTENESS

  3. #3
    Player
    AzuraSin's Avatar
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    Jul 2012
    Location
    Ul'dah
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    72
    Character
    India Paleale
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Hohenheim View Post
    Thats true, but I really think that if they don't add this then maybe they should add a farther hit distance to all ae spells mainly because you shouldn't have to be on top of who ever to get the spell ability to hit them. Visual aids can be extremely helpful though for certain abilities that lack in any animation like blizzara and bene.
    Totally understand what you're saying, but it seems like you want the system to adapt to you rather than you adapting to the system. TBH they may change the way AOE works in ARR entirely (e.g. you might cast Blizzara at a target rather than around yourself, who knows), but that is rampant speculation.

    Also, you can use Resonance to increase the effective range of your AoE ^^
    (0)

  4. #4
    Player
    Hohenheim's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    265
    Character
    Jullias Ondore
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by AzuraSin View Post
    Totally understand what you're saying, but it seems like you want the system to adapt to you rather than you adapting to the system. TBH they may change the way AOE works in ARR entirely (e.g. you might cast Blizzara at a target rather than around yourself, who knows), but that is rampant speculation.

    Also, you can use Resonance to increase the effective range of your AoE ^^
    Lol, I know that and I don't the game catered to me I just know that there are systems that this mmo is lacking that others do in fact have. Some systems don't always make sense but when they are added it makes things just so much easier and even as small as a sound to let you know you have agro or a sound letting you know that agro has returned to its territory.
    (1)

    OMG THE CUTENESS

  5. #5
    Player
    Sabaku_Usagi's Avatar
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    Mar 2012
    Location
    Limsa Lominisa
    Posts
    275
    Character
    Sabaku Usagi
    World
    Hyperion
    Main Class
    Alchemist Lv 50
    As long as they leave monsters alone... the last thing I would want is to see MGS style minimap ~_~

    (0)

  6. #6
    Player
    Charmin's Avatar
    Join Date
    Oct 2012
    Location
    Limsa Lominsa
    Posts
    170
    Character
    Charmin Yummyberry
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    I appreciate the effort and thought you put into this not just by proposing the idea, even in the face of an uncertain UI/spell structure in ARR but because of the graphics overlay to help convey your thoughts.
    (0)

  7. #7
    Player
    Preypacer's Avatar
    Join Date
    May 2011
    Location
    Gridania of course!
    Posts
    1,163
    Character
    Perrina Avolara
    World
    Coeurl
    Main Class
    Archer Lv 21
    Quote Originally Posted by AzuraSin View Post
    Totally understand what you're saying, but it seems like you want the system to adapt to you rather than you adapting to the system. TBH they may change the way AOE works in ARR entirely (e.g. you might cast Blizzara at a target rather than around yourself, who knows), but that is rampant speculation.
    I find the bolded bit to be the case in many instances. Many people don't like change, they don't like to adapt and they'll put far more energy and effort into preventing change than they ever would into adapting to it.

    That's been the case in MMOs for years now.

    Personally, I love experiencing something new. Going to a new game and finding it to be "old and familiar" is always a disappointment to me. I like having things to wrap my head around and figure out.
    (0)

  8. #8
    Player
    AzuraSin's Avatar
    Join Date
    Jul 2012
    Location
    Ul'dah
    Posts
    72
    Character
    India Paleale
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Not trying to be combative. I have zero problem with requesting features and improvements ... just that I talk to players who think the game does too much work for you already (e.g. Journal > Map). There's a fine line between making the game easier to play and making it so you're just watching a video that you occasionally make decisions about, I guess. I want it to take some talent/practice to effectively BLM.

    I do see merit in your suggestion, I won't deny that, but I think it would be good as a training wheels type thing that--at a certain point/level--gets taken away or can be optionally disabled.
    (0)

  9. #9
    Player
    Hohenheim's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    265
    Character
    Jullias Ondore
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by AzuraSin View Post
    I guess. I want it to take some talent/practice to effectively BLM.
    This has nothing to do with op.

    This part right here, This is exactly what I want for this game but the thing is our battle system doesn't allow for the kind of progression and talent use that some people has. This game really needs to allow personal set up combos a "skill tree" of sort but for combos, I wish I could just give you my exp of Rift and my log on info so you could try some of the rotations that this game has it really requires exact precision and concentration other wise your not worthy of calling your self a mage "Not saying your not I mean that towards rift mages lol". This game "FFXIV" does have good systems in place but I just want them to be amazing not just good. Being able to hit 5.3k on certain bosses in rift means your one of the best mages in the game I want that to be possible on FFXIV something that is truly tough and requires concentration while requiring you to be aware of your surroundings. But without some kind of option for what combos go where this has no merit on ffxiv lol, sad QQ.
    (0)

    OMG THE CUTENESS

  10. #10
    Player
    AzuraSin's Avatar
    Join Date
    Jul 2012
    Location
    Ul'dah
    Posts
    72
    Character
    India Paleale
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Aww you QQ'd me. Call the disagreement police because we have a super serious disagreement here.

    Quote Originally Posted by Hohenheim View Post
    This has nothing to do with op.
    Now you've lost me. It has everything to do with OP, as your suggestion is to make the game easier to perform AoE abilities due to a better idea of how far they reach. In the case where you haven't experimented with the ability yourself or paid attention when using it to know how far, you want the game to pick up the slack and tell you. That's training wheels.

    Quote Originally Posted by Hohenheim View Post
    This part right here, This is exactly what I want for this game but the thing is our battle system doesn't allow for the kind of progression and talent use that some people has. This game really needs to allow personal set up combos a "skill tree" of sort but for combos, I wish I could just give you my exp of Rift and my log on info so you could try some of the rotations that this game has it really requires exact precision and concentration other wise your not worthy of calling your self a mage "Not saying your not I mean that towards rift mages lol". This game "FFXIV" does have good systems in place but I just want them to be amazing not just good. Being able to hit 5.3k on certain bosses in rift means your one of the best mages in the game I want that to be possible on FFXIV something that is truly tough and requires concentration while requiring you to be aware of your surroundings. But without some kind of option for what combos go where this has no merit on ffxiv lol, sad QQ.
    I'm sorry but now I'm just having trouble understanding you. I have no idea what Rift is so your reference is lost on me, but I think you've gone way off OP talking about skill trees. What do combos and skill trees have to do with XIV AoE?

    Chill out and allow someone to hold a different opinion than you, okay?
    (0)

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