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  1. #61
    Player
    Galliano's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    671
    Character
    Mog Net
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Mortechai View Post
    Where is that in writing?
    Search for it, it's been mentioned multiple times.
    (2)

  2. #62
    Player
    Fated's Avatar
    Join Date
    Jun 2011
    Posts
    1,154
    Character
    Fated Erskine
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Not a whole lot different than what we have now, just "cleaner" looking. Can only hope Alpha -> Retail produces more options. I did like the ability to preview AF. Carrot on a stick for the newbies.
    (0)

  3. #63
    Player
    Kona4me's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    175
    Character
    Faris Leonhart
    World
    Ragnarok
    Main Class
    Arcanist Lv 61
    I like this character creation~ its all good but i want more faces & hair styles~

    Good Job .
    (0)
    Last edited by Kona4me; 10-30-2012 at 12:24 AM.

  4. #64
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,987
    I find it amusing that some people call sliders or using a RGB palette "advanced features" or "complicated". Games like PSO had sliders, and that was in 2001... This is by no mean "complicated".

    And as Soukyuu said, it's all about picking the right min/max range for every sliders or simply restricting certain colours to avoid ending up with players having Fluorescent Green hairs and disproportioned bodies.

    I like the style of the new character creator beside that.
    (1)
    Antipika.
    Deathsmiles II-X - Difficulty Lv.2+ (1CC/2LC ALL clear) : http://youtu.be/pjRuwv_-MlI?hd=1
    Touhou 13 - Ten Desires (all clear) : http://www.youtube.com/view_play_list?p=PL194872B2BBA7CA67
    Touhou 12.5 - Double Spoiler (all clear) : http://www.youtube.com/view_play_list?p=BD180E7054F3C1A2
    Touhou 9.5 - Shoot the Bullet (all clear) : http://www.youtube.com/view_play_list?p=53B01AAE8A03BDD1
    Touhou 8 - Imperishable Night (all clear) : http://www.youtube.com/view_play_list?p=7A5C1FF6BDAD1C1B

  5. #65
    Player
    Lilith's Avatar
    Join Date
    Mar 2011
    Posts
    102
    Character
    Lilith Higoshi
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by AkiRouscelia View Post
    I'm assuming that the reason why there are no new faces/hairstyles is because it's only Alpha version but I do hope there are new additions.
    I don't think we should assume unless SE confirm this. Remember how we assumed a lot of stuff during 1.0 beta?
    Anyway, looking good!
    (0)

  6. #66
    Player
    Kibo's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    117
    Character
    Kibo Kaseki
    World
    Odin
    Main Class
    Gladiator Lv 31
    Quote Originally Posted by Antipika View Post
    I find it amusing that some people call sliders or using a RGB palette "advanced features" or "complicated". Games like PSO had sliders, and that was in 2001... This is by no mean "complicated".

    And as Soukyuu said, it's all about picking the right min/max range for every sliders or simply restricting certain colours to avoid ending up with players having Fluorescent Green hairs and disproportioned bodies.

    I like the style of the new character creator beside that.
    The system behind it is complicated, not the sliders themselves. Heck, just the number values behind the sliders would significantly increase the bandwidth load and processing needed when in cities etc, to mention one thing. APB had significant memory leak issues and other related stuff because of the amount of customization values you had to download and keep in your memory just by entering an instance. 64-bit setups became mandatory to even be able to play.

    Sliders and more "advanced" customization options are nothing you add as an afterthought. Especially not if you aspire to release the game on a current gen console.
    (1)

  7. #67
    Player
    Shadow_Sama's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    186
    Character
    Shadow Sama
    World
    Hyperion
    Main Class
    Ninja Lv 80
    My 2 Gil on the video:

    I think the color selection is fine the way it is, there are a nice choice of colors that remain consistent with the games art style.

    I'm sure there will be more hair styles, faces, and facial features to select, most likely in the final version of the game (I hope). But no doubt the character creation menu can improve further with more options for the features they have listed. Also, an ability to be "fat" or at least, chubby would be nice. Seems like everyone in the world of Eorzea is a super model ;P Either way, the Alpha version of character creation looks pretty solid. Great work Square ! Take the feedback from these posts on this thread seriously. They will help ensure to promote a more robust character creator. You're almost there Square ! I'm cheering for you !
    (0)

  8. #68
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    There is a girl out there somewhere in this world that watched this video and going...



    "I just wanted bigger boobs at least in a fantasy land... why did god give me these small.... and now the dev gods... (orz)..."

    And of course there are guys also going...



    "Big boobies... you... call... that... big!?!?... WHY!? What have I done wrong to deserve these!! (orz) why!!... (still chooses female char and clicks OK)"

    ==========================================
    Anyways joke aside overall expression of the character make (alpha ver) I think it's done really well only part I'm concerned is say when you choose a category to edit does the camera automatically pan & zoom to that said position or was this done manually in the video where the player had to move the camera him/herself to the position to see the changes.

    Some changes are really hard to notice but for fine tuning for those people really going after character details this is nice. Use of slider would be nice but would also make it harder for SE to control from players making weird character they don't want to be seen in game, so I think this method is alright.
    (6)
    Last edited by Reinheart; 10-30-2012 at 01:01 AM.

  9. #69
    Player
    AzuraSin's Avatar
    Join Date
    Jul 2012
    Location
    Ul'dah
    Posts
    72
    Character
    India Paleale
    World
    Balmung
    Main Class
    Conjurer Lv 50
    SO cool to see the AF/relic when picking a job. I think this will please new players a lot ... but I also think we'll see waaay more Lancers in ARR (for good or ill) ^^

    Love the video, thank you, much appreciated, zero complaints, can't wait to see more.
    (0)

  10. #70
    Player
    Mug's Avatar
    Join Date
    Mar 2011
    Posts
    878
    Character
    Muga Orunitia
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    This is exactly what I've been talking about. Detailed videos where you can actually see how things work, properly. I personally love the way it looks, and can't wait to see the new options.
    (0)

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