Shinryu, Ultima and Omega weapon were implemented terribly in XI. I'd rather them ignore them than make the same mistakes.
They were far from ultimate bosses. Shin is solo-able without a brew now-a-days.


Shinryu, Ultima and Omega weapon were implemented terribly in XI. I'd rather them ignore them than make the same mistakes.It will be hard to implement Shinryu. Since we will have a gear progressive game and inevitable level caps, he has to be timed right. Shinryu is considered one of the hardest bosses in the series as a whole. In FF general lore, his powers are beyond even that of Cosmos and Chaos.
FFXI did kind of disappoint on this (Even though I thought it was awesome.). Not saying Shinryu, Ultima+Omega Weapon, and so on don't have a place in FFXIV, but they have to be implemented right. Perhaps maybe you can add him in and each expansion he has a new challenge that matches the level cap, fighting only fragments of his power. Dumb idea, but an idea is an idea.
On the case of NM's in the beseiged like areas at camps in FFXIV. I want NM's to be recognizable and iconic. So far, SE seems to be delivering. Iron Giant and Adamantoise are definite iconic monsters that can be considered an NM. I can't wait to see what they have in store for us.
They were far from ultimate bosses. Shin is solo-able without a brew now-a-days.
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