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  1. #1
    Quote Originally Posted by Leoheart View Post
    I think this was the general intention from the start, if you look at the limit break trailer, the yellow dragon is just modernised from FF4 (Correct me if I'm wrong though, it might've appeared much earlier than 4), but I'm kind of looking forward to seeing monsters like this from the older games in the series.




    I'm also only posting this to leave a book mark since I'm going out now too lol ^^
    Yep, much like Shinryu in XI was..well, yeah that's obvious. While we're on that subject...

    SE: Do not bring in Shinryu unless it's a super boss or end-boss like you did in XI Since right now it seems like things are going to be fairly low level boss(?) content just with an iconic design. Like for example we all remember getting rocked by an adamantoise or two in our FF playtime, so maybe it's just alpha testing and not placed properly yet, but definitely don't want to see Shinryu demoted D:
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  2. #2
    Player
    Zantetsuken's Avatar
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    Quote Originally Posted by Elexia View Post
    SE: Do not bring in Shinryu unless it's a super boss or end-boss like you did in XI [...] definitely don't want to see Shinryu demoted D:
    (/Thumbsup)
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  3. #3
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    Velhart's Avatar
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    Velhart Aurion
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    Quote Originally Posted by Elexia View Post
    Yep, much like Shinryu in XI was..well, yeah that's obvious. While we're on that subject...

    SE: Do not bring in Shinryu unless it's a super boss or end-boss like you did in XI Since right now it seems like things are going to be fairly low level boss(?) content just with an iconic design. Like for example we all remember getting rocked by an adamantoise or two in our FF playtime, so maybe it's just alpha testing and not placed properly yet, but definitely don't want to see Shinryu demoted D:
    It will be hard to implement Shinryu. Since we will have a gear progressive game and inevitable level caps, he has to be timed right. Shinryu is considered one of the hardest bosses in the series as a whole. In FF general lore, his powers are beyond even that of Cosmos and Chaos.

    FFXI did kind of disappoint on this (Even though I thought it was awesome.). Not saying Shinryu, Ultima+Omega Weapon, and so on don't have a place in FFXIV, but they have to be implemented right. Perhaps maybe you can add him in and each expansion he has a new challenge that matches the level cap, fighting only fragments of his power. Dumb idea, but an idea is an idea.

    On the case of NM's in the beseiged like areas at camps in FFXIV. I want NM's to be recognizable and iconic. So far, SE seems to be delivering. Iron Giant and Adamantoise are definite iconic monsters that can be considered an NM. I can't wait to see what they have in store for us.
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  4. #4
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    Quote Originally Posted by Velhart View Post
    It will be hard to implement Shinryu. Since we will have a gear progressive game and inevitable level caps, he has to be timed right. Shinryu is considered one of the hardest bosses in the series as a whole. In FF general lore, his powers are beyond even that of Cosmos and Chaos.

    FFXI did kind of disappoint on this (Even though I thought it was awesome.). Not saying Shinryu, Ultima+Omega Weapon, and so on don't have a place in FFXIV, but they have to be implemented right. Perhaps maybe you can add him in and each expansion he has a new challenge that matches the level cap, fighting only fragments of his power. Dumb idea, but an idea is an idea.

    On the case of NM's in the beseiged like areas at camps in FFXIV. I want NM's to be recognizable and iconic. So far, SE seems to be delivering. Iron Giant and Adamantoise are definite iconic monsters that can be considered an NM. I can't wait to see what they have in store for us.
    Shinryu, Ultima and Omega weapon were implemented terribly in XI. I'd rather them ignore them than make the same mistakes.

    They were far from ultimate bosses. Shin is solo-able without a brew now-a-days.
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