(please don't tell me this has already been posted, please don't tell me this has already been...)
Heya!
Let's imagine the scenario first:
You are in the verge of beginning a levequest, and as you touched the aetheryte with it, you start wandering into the lands of [place here], and suddenly you meet a group of 2 Stray Dodos.
You start to fight with Dodo A while Dodo B is keeling and sleeping you.
You can feel the energy of Dodo A fading out!
You killed Dodo A!
And now, in this very time, your character recognizes Dodo B and instantly targets him, as you can order your character to attack him without mistaking targeting another enemy or N/PC.
This option will be enabled/disabled by clicking a button in the options, or simply by the command:
/autotarget (/auta) [on/off]
Maybe this could be a little issue for the healers, as when an enemy gets KO'd they'll target the next one in the group cycle.
To fix this, I'd make the auto-targeting possible only if before the enemy dies, you have targeted it.
This will also solve a problem with players in the party who wanted to kill that target of the monsters group, but it might have died before landing a hit, so the player can instantly attack the next mob of the group.
Ideas? Suggestions?
See ya!
Oh, and Dodo B ceased to live.