I could swear it already worked like that to some extent ?.My biggest problem is the target stays on the dead mob for a bit before it changes to the new red mob.(please don't tell me this has already been posted, please don't tell me this has already been...)
Heya!
Let's imagine the scenario first:
You are in the verge of beginning a levequest, and as you touched the aetheryte with it, you start wandering into the lands of [place here], and suddenly you meet a group of 2 Stray Dodos.
You start to fight with Dodo A while Dodo B is keeling and sleeping you.
You can feel the energy of Dodo A fading out!
You killed Dodo A!
And now, in this very time, your character recognizes Dodo B and instantly targets him, as you can order your character to attack him without mistaking targeting another enemy or N/PC.
This option will be enabled/disabled by clicking a button in the options, or simply by the command:
/autotarget (/auta) [on/off]
Maybe this could be a little issue for the healers, as when an enemy gets KO'd they'll target the next one in the group cycle.
To fix this, I'd make the auto-targeting possible only if before the enemy dies, you have targeted it.
This will also solve a problem with players in the party who wanted to kill that target of the monsters group, but it might have died before landing a hit, so the player can instantly attack the next mob of the group.
Ideas? Suggestions?
See ya!
Oh, and Dodo B ceased to live.
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