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  1. #10
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Raikki View Post
    Molly, your spreadsheet is not really doing you any favors in making your case. Why would anyone take an acc and dps decrease (and spend gil on melding) to get roughly the same enmity generation? A WAR tank's damage output is a pretty significant part of what they do, you're shooting yourself in the foot there.
    It's meant to show that is within reason to be able to generate more enmity with a giantsgall axe. Yes, I set it up so that the enmity gained is roughly the same, but that's by only adding 34 enmity, which is a tier I and a IV, or a tier II and a tier III if you like. That allows plenty of wiggle room to make a weapon that's better depending on your other gear. Also, ACC is factored in, so even with the ACC hit you still gain the same amount of enmity. I could just as easily adjust it to 38 enmity, which is still a meld with two tier IIIs for more enmity than Garuda's axe. It's just meant to show that Garuda weapons are not the end-all-be-all that everyone claims they are. There are alternatives.

    If you haven't beaten Garuda, or even haven't done so enough to get an axe, you can still make a Giantsgall that's just as good for tanking. Sure, you'd do less damage with it, but not by that much. The Giantsgall is still very much a viable alternative. I use one because it's a better axe for tanking than what I had, I don't have a double meld on mine but with a single tier IV touch of rage I get more enmity than with my moogle axe.
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    Last edited by Molly_Millions; 10-27-2012 at 04:37 AM.