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  1. #1
    Player
    Molly_Millions's Avatar
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    Mar 2011
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    Uldah
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    Molly Millions
    World
    Balmung
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    Marauder Lv 50
    Quote Originally Posted by syntaxlies View Post
    Honestly, i dont feel like arguing so this will be my final thought garuda>giant every time, no exceptions.
    you can continue being wrong then.

    The single largest benefit of Garuda's axe, as you yourself pointed out, is that you can add more STR before you hit the cap. But that doesn't do any good if you don't take advantage of it and actually add more STR. To do so requires at least triple melded STR gloves with +50 or more STR, which I assure you, most players do not have.
    (15)
    Last edited by Molly_Millions; 10-26-2012 at 02:17 AM.

  2. #2
    Player
    Pretz's Avatar
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    Mar 2011
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    33
    Character
    Pretz Pretz
    World
    Sargatanas
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    Gladiator Lv 50
    Quote Originally Posted by Molly_Millions View Post
    you can continue being wrong then.

    The single largest benefit of Garuda's axe, as you yourself pointed out, is that you can add more STR before you hit the cap. But that doesn't do any good if you don't take advantage of it and actually add more STR. To do so requires at least triple melded STR gloves with +50 or more STR, which I assure you, most players do not have.
    I see why you might think this, but having "capped" stats for your weapon doesn't come with any magical bonus. If you have capped stats on a Giantsgall and change to a Garuda weapon, you're better off since the DPS is used in the final damage calculation for WS's. So the "single largest benefit of Garuda's Axe" is the increase in DPS. Even if you can't cap stats on it.

    Back on topic though. I really enjoy Skirmish the way that it is. It's good fun content that you can just jump into knowing that it will go well, when there's nothing else going on. If people would like an increased difficulty setting that's fine. Just don't amp it up and cause fails, please.
    (0)

  3. #3
    Player
    Molly_Millions's Avatar
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    Molly Millions
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    Balmung
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    Marauder Lv 50
    Quote Originally Posted by Pretz View Post
    I see why you might think this, but having "capped" stats for your weapon doesn't come with any magical bonus. If you have capped stats on a Giantsgall and change to a Garuda weapon, you're better off since the DPS is used in the final damage calculation for WS's. So the "single largest benefit of Garuda's Axe" is the increase in DPS. Even if you can't cap stats on it.
    Yes there is an increase in DPS, like i said, but without adding 10 more STR you're still gonna be pretty damn close DMG-wise to the giantsgall, which is why it's better to have the giantsgall axe with enmity. I never said there is a magical bonus. The bonus comes from more STR/VIT, that's it, but 10 STR is fairly significant. If you do go out and adjust your gear for the higher stat caps, garuda's axe will be better enmity-wise in addition to DMG output. Then there is the case of pure DPS, (ie., not tanking) in that case garuda's axe is always better than a giantsgall axe.
    (0)
    Last edited by Molly_Millions; 10-26-2012 at 06:44 AM.

  4. #4
    Player
    Ryans's Avatar
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    Mar 2011
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    Grid
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    Character
    Ryans Tardis
    World
    Hyperion
    Main Class
    Gladiator Lv 53
    Quote Originally Posted by Molly_Millions View Post
    you can continue being wrong then.

    The single largest benefit of Garuda's axe, as you yourself pointed out, is that you can add more STR before you hit the cap. But that doesn't do any good if you don't take advantage of it and actually add more STR. To do so requires at least triple melded STR gloves with +50 or more STR, which I assure you, most players do not have.
    Just going to throw my two cents in here. Garuda's axe has 15 more acc which could help a lot when tanking considering pld and war have the lowest accuracy. And I'm pretty sure stat caps are based on your weapon's damage and weaponskill damage is based on your weapon's dps. So Giantsgall would have higher stat caps than garuda weapons.
    (2)

  5. #5
    Player
    Molly_Millions's Avatar
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    Molly Millions
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    Balmung
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    Marauder Lv 50
    Quote Originally Posted by Ryans View Post
    Just going to throw my two cents in here. Garuda's axe has 15 more acc which could help a lot when tanking considering pld and war have the lowest accuracy. And I'm pretty sure stat caps are based on your weapon's damage and weaponskill damage is based on your weapon's dps. So Giantsgall would have higher stat caps than garuda weapons.
    The formula that SE used to determine stat caps uses the weapon dps as displayed on the weapon itself; the higher the number, the more of your primary and secondary stat you can add to the rest of your gear before the bonus to AA damage tapers off. After which, it's more effective damage-wise to add attack power. The spreadsheet I linked to is based on test results (many hundreds if not thousands of parses done by different people), I just added a few weapons to it and added the enmity column based on some enmity test results that have been posted here.

    As for enmity; We know that one point in damage = one point of enmity, (that could be up for debate, but since the point of contention lies with my next point i'll just get to it) and that every point of enmity on your gear is worth a .1% bonus to total enmity. (or that for every 10 points you get a 1% bonus to enmity) The spreadsheet factors in acc and other bonuses for the weapons as well as your stats from your other gear. (At the time I entered all the stats mine were 324 STR / 318 VIT) If I alter them to be 350/320 or the caps with Garuda's axe, then we can see that it wins (enmity-wise) hands down, regardless of wheather we've added 50 enmity to a giantsgall which is probably where the OP is getting confused. In either case, Garuda's axe always will out DPS a giantsgall axe, unless maybe in the case of a serious triple or quad meld, but who has that kind of gil or luck?
    (1)
    Last edited by Molly_Millions; 10-26-2012 at 12:34 PM.