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  1. #31
    Player
    Shougun's Avatar
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    Ul'dah
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    Wubrant Drakesbane
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    Balmung
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    Fisher Lv 90
    Quote Originally Posted by Molly_Millions View Post
    Purely for the fact that the involvement of RNG makes better pieces of melded gear more rare. Do I think it should be involved in the relic quest? TBH, I haven't given that much thought, since as I said, I haven't really focused on the quest.
    Yeah but you can make pieces rare without RNG - similar to quite a few of FFXI quests were actually. Long ass grind is a replacement - and one I would much rather have. RNG is amazingly annoying as people can go 0/17 or 3/4 the amount of work is disproportional and really at least for myself - makes no respect for the item. "Hey I got a relic!" "Good job for being lucky, regardless of the time, skill and energy you put into it."

    I understand they wanted to turn the market with the system - you can do that without RNG.
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  2. #32
    Player
    Molly_Millions's Avatar
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    Mar 2011
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    Uldah
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    Molly Millions
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    Balmung
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    Marauder Lv 50
    Quote Originally Posted by Shougun View Post
    Yeah but you can make pieces rare without RNG - similar to quite a few of FFXI quests were actually. Long ass grind is a replacement - and one I would much rather have. RNG is amazingly annoying as people can go 0/17 or 3/4 the amount of work is disproportional and really at least for myself - makes no respect for the item. "Hey I got a relic!" "Good job for being lucky, regardless of the time, skill and energy you put into it."

    I understand they wanted to turn the market with the system - you can do that without RNG.
    But there is nothing stopping the devs from adding those types of quests in addition to materia melded gear. Nobody ever said we could only have it one way or the other. But it sounds like you're thinking of the materia's involvement in the relic quest only, even though you stated materia should go away. Sounds like you want to throw the baby out with the bath water to me.
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    Last edited by Molly_Millions; 10-26-2012 at 01:06 AM.

  3. #33
    Player
    Shougun's Avatar
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    Wubrant Drakesbane
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    Balmung
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    Fisher Lv 90
    Quote Originally Posted by Molly_Millions View Post
    But there is nothing stopping the devs from adding those types of quests in addition to materia melded gear. Nobody ever said we could only have it one way or the other.
    The materia system is an -excellent- way to create long term goals. I feel they sorely missed that and turned into randomness. Materia is being misused in my opinion as its potential is far greater being in another form.

    And certaintly you can have both - but I dont see the point of RNG at all. Unless it "logically" needs to be there.

    Like in the Golden Saucer you shouldnt be able to "build" your chances. Should always be random. BUt things related to crafting - specially things related to the core of the game, why so unnecessary it is. Or at least hybridize the system to make it biased to work and skill but still allow some randomness for the gamble addicts.

    (I will always be putting this speech up where possible lol - I despise the RNG, even when I get lucky myself)

    To your EDIT: Yes I want the whole system scrapped - I've made my own suggestion (I need to update that thread >.>) on what may replace it which maintains many of the core elements of what the materia system does well. While removing annoying random aspects that just prove luck > skill, time, energy. I really do feel the materia system is a pos.
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    Last edited by Shougun; 10-26-2012 at 01:16 AM.

  4. #34
    Player
    Molly_Millions's Avatar
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    Molly Millions
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    Balmung
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    Marauder Lv 50
    Quote Originally Posted by Shougun View Post
    The materia system is an -excellent- way to create long term goals. I feel they sorely missed that and turned into randomness. Materia is being misused in my opinion as its potential is far greater being in another form.

    And certaintly you can have both - but I dont see the point of RNG at all. Unless it "logically" needs to be there.

    Like in the Golden Saucer you shouldnt be able to "build" your chances. Should always be random. BUt things related to crafting - specially things related to the core of the game, why so unnecessary it is. Or at least hybridize the system to make it biased to work and skill but still allow some randomness for the gamble addicts.

    (I will always be putting this speech up where possible lol - I despise the RNG, even when I get lucky myself)
    So again, you're only thinking of materia in terms of it's involvement in the relic quest, which is fine I suppose, as long as we're discussing it in this thread. But I still think the materia system as a whole, is great. Should it be involved in the relic quest? Well, I'm inclined to agree that it should not, just as I think the chances of getting hamlet seals should be raised. I agree, as far as there should not be as much RNG involvement in the relic quest. But to state that the entire materia system needs to be removed is missing the point a bit.
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  5. #35
    Player
    Shougun's Avatar
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    Wubrant Drakesbane
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    Balmung
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    Fisher Lv 90
    Quote Originally Posted by Molly_Millions View Post
    So again, you're only thinking of materia in terms of it's involvement in the relic quest, which is fine I suppose, as long as we're discussing it in this thread. But I still think the materia system as a whole, is great. Should it be involved in the relic quest? Well, I'm inclined to agree that it should not, just as I think the chances of getting hamlet seals should be raised. I agree, as far as there should not be as much RNG involvement in the relic quest. But to state that the entire materia system needs to be removed is missing the point a bit.
    I'll dig up my thread (materia system replacement) later and we can beat the shit out of it together ^_^, rep's said they read it. lol

    I do want the -whole- system to be changed - my thread points on some of these reasons but I think I have some changes I want to make ony my suggested system to better help crafters after reading some recent threads. So give me the day or so.

    For the relic quest, with how the materia system works now, needs to not use materia. However in my suggested or one like it then it would be fine - though I think the relic quest could really use more story elements and questing anyways, I hope it gets revamped.
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    Last edited by Shougun; 10-26-2012 at 01:21 AM.

  6. #36
    Player
    syntaxlies's Avatar
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    uldah
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    Syntax Lies
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    Hyperion
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    Leatherworker Lv 50
    i just wish that instead of using materia in game they woulda came up with a new materia just for relics cause all the materia (except monks) is crazy expensive now.
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  7. #37
    Player
    MicahZerrshia's Avatar
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    Nadja Zielle
    World
    Sargatanas
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    Arcanist Lv 100
    Mutliple drops from events like Hamlet and having to work at materia and double meld for days, weeks or months (in some ppls situations) is ludicrous. It was ok for now with the devs having to be really focused on ARR but after launch I hope they make getting weapons a little more epic. I'm good with a long series of quests with timers, complicated puzzles and extreme challanges that dont have easy exploits left to linger for weeks on end. But these are legendary weapons are they not? Where is the story? A legendary weapon should be just that, not something crafted and upgraded by drops obtained from content like Hamlet. Same thing in xi tho so little chance of grand quest lines im sure. I'm not saying something that can be spammed by the most hardcore of hardcore for quick mega weapons.

    The materia system should be left to upgrade normal gear. The legendary/mythic/relic gear in the game should still be dependant on questing, time, story and challange. Thats just my opinion. Be lucky Im not a dev, no one would have them yet haha
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  8. #38
    Player
    Req's Avatar
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    Apr 2011
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    756
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    Rusalka Camenae
    World
    Gilgamesh
    Main Class
    Carpenter Lv 80
    Quote Originally Posted by MicahZerrshia View Post
    Mutliple drops from events like Hamlet and having to work at materia and double meld for days, weeks or months (in some ppls situations) is ludicrous. It was ok for now with the devs having to be really focused on ARR but after launch I hope they make getting weapons a little more epic. I'm good with a long series of quests with timers, complicated puzzles and extreme challanges that dont have easy exploits left to linger for weeks on end. But these are legendary weapons are they not? Where is the story? A legendary weapon should be just that, not something crafted and upgraded by drops obtained from content like Hamlet. Same thing in xi tho so little chance of grand quest lines im sure. I'm not saying something that can be spammed by the most hardcore of hardcore for quick mega weapons.

    The materia system should be left to upgrade normal gear. The legendary/mythic/relic gear in the game should still be dependant on questing, time, story and challange. Thats just my opinion. Be lucky Im not a dev, no one would have them yet haha
    Hamlet isn't a part of the relic quest. It is just a pre req to get to the relic quest. The quest itself uses every type of content available in the game and adds a new challenge to it other than moogle. Each relic does have a story but you have to read alot of the text that geralt gives you to know whats going on, but I am pretty sure most people just skip it. It doesnt help that half the story itself is in a leve either, and no on reads the descriptions for those things.

    The relic weapons are a pretty epic accomplishment for the first one that alot of normal players wouldnt be able to do. The biggest issue is the fact that once you do one relic all of the other ones are much easier to do and its also alot easier to carry your friends through it because it is more skill based than an actual time sink like the relics in xi were.
    (0)

  9. #39
    Player
    GreyJorildyn's Avatar
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    Mar 2011
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    Ul'dah
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    Character
    Grey Jorildyn
    World
    Hyperion
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    Marauder Lv 50
    Yep... Like Req said I am 0/17 on obelisk meld. I have completely given up on it at this point. Spending 80Mil+ for something you will probably never ever use doesn't seem like a good investment to me, especially since I still don't even have it!

    Le sigh.
    (0)
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  10. #40
    Player
    MicahZerrshia's Avatar
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    Aug 2011
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    Character
    Nadja Zielle
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Req View Post
    Hamlet isn't a part of the relic quest. It is just a pre req to get to the relic quest. The quest itself uses every type of content available in the game and adds a new challenge to it other than moogle. Each relic does have a story but you have to read alot of the text that geralt gives you to know whats going on, but I am pretty sure most people just skip it. It doesnt help that half the story itself is in a leve either, and no on reads the descriptions for those things.

    The relic weapons are a pretty epic accomplishment for the first one that alot of normal players wouldnt be able to do. The biggest issue is the fact that once you do one relic all of the other ones are much easier to do and its also alot easier to carry your friends through it because it is more skill based than an actual time sink like the relics in xi were.
    Honestly Im going by what Ive read and heard in chatter. My ls switched from a 3 day a week event schedule to a 7 day a week event schedule after relics were released and since I had no interest in doing the same events for 5 hrs a day 7 days a week I was politely ignored and therefore lost my ls and getting a new one these past few months that doesnt disband in a week or full of ppl that see your all 50s so pester you nonstop for PLing and "spare gil" is next to impossible since no one is recruiting til relaunch.

    Still stick by my epic story/event suggestion tho. But as long as we dont have a horrible dynamis drop system or magians system it cant be that bad. The mythic system in xi wasnt bad aside from the insane amount of alexandrite
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