Quote Originally Posted by Shougun View Post
The materia system is an -excellent- way to create long term goals. I feel they sorely missed that and turned into randomness. Materia is being misused in my opinion as its potential is far greater being in another form.

And certaintly you can have both - but I dont see the point of RNG at all. Unless it "logically" needs to be there.

Like in the Golden Saucer you shouldnt be able to "build" your chances. Should always be random. BUt things related to crafting - specially things related to the core of the game, why so unnecessary it is. Or at least hybridize the system to make it biased to work and skill but still allow some randomness for the gamble addicts.

(I will always be putting this speech up where possible lol - I despise the RNG, even when I get lucky myself)
So again, you're only thinking of materia in terms of it's involvement in the relic quest, which is fine I suppose, as long as we're discussing it in this thread. But I still think the materia system as a whole, is great. Should it be involved in the relic quest? Well, I'm inclined to agree that it should not, just as I think the chances of getting hamlet seals should be raised. I agree, as far as there should not be as much RNG involvement in the relic quest. But to state that the entire materia system needs to be removed is missing the point a bit.