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  1. #22
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Molly_Millions View Post
    But there is nothing stopping the devs from adding those types of quests in addition to materia melded gear. Nobody ever said we could only have it one way or the other.
    The materia system is an -excellent- way to create long term goals. I feel they sorely missed that and turned into randomness. Materia is being misused in my opinion as its potential is far greater being in another form.

    And certaintly you can have both - but I dont see the point of RNG at all. Unless it "logically" needs to be there.

    Like in the Golden Saucer you shouldnt be able to "build" your chances. Should always be random. BUt things related to crafting - specially things related to the core of the game, why so unnecessary it is. Or at least hybridize the system to make it biased to work and skill but still allow some randomness for the gamble addicts.

    (I will always be putting this speech up where possible lol - I despise the RNG, even when I get lucky myself)

    To your EDIT: Yes I want the whole system scrapped - I've made my own suggestion (I need to update that thread >.>) on what may replace it which maintains many of the core elements of what the materia system does well. While removing annoying random aspects that just prove luck > skill, time, energy. I really do feel the materia system is a pos.
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    Last edited by Shougun; 10-26-2012 at 01:16 AM.