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  1. #1
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    Quote Originally Posted by Molly_Millions View Post
    I disagree, I like the system quite a bit.
    Why for? RNG love? Some people love it for the annoyance.. lol
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  2. #2
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    Quote Originally Posted by Shougun View Post
    Why for? RNG love? Some people love it for the annoyance.. lol
    Purely for the fact that the involvement of RNG makes better pieces of melded gear more rare. Do I think it should be involved in the relic quest? TBH, I haven't given that much thought, since as I said, I haven't really focused on the quest.
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  3. #3
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    Quote Originally Posted by Molly_Millions View Post
    Purely for the fact that the involvement of RNG makes better pieces of melded gear more rare. Do I think it should be involved in the relic quest? TBH, I haven't given that much thought, since as I said, I haven't really focused on the quest.
    Yeah but you can make pieces rare without RNG - similar to quite a few of FFXI quests were actually. Long ass grind is a replacement - and one I would much rather have. RNG is amazingly annoying as people can go 0/17 or 3/4 the amount of work is disproportional and really at least for myself - makes no respect for the item. "Hey I got a relic!" "Good job for being lucky, regardless of the time, skill and energy you put into it."

    I understand they wanted to turn the market with the system - you can do that without RNG.
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  4. #4
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    Quote Originally Posted by Shougun View Post
    Yeah but you can make pieces rare without RNG - similar to quite a few of FFXI quests were actually. Long ass grind is a replacement - and one I would much rather have. RNG is amazingly annoying as people can go 0/17 or 3/4 the amount of work is disproportional and really at least for myself - makes no respect for the item. "Hey I got a relic!" "Good job for being lucky, regardless of the time, skill and energy you put into it."

    I understand they wanted to turn the market with the system - you can do that without RNG.
    But there is nothing stopping the devs from adding those types of quests in addition to materia melded gear. Nobody ever said we could only have it one way or the other. But it sounds like you're thinking of the materia's involvement in the relic quest only, even though you stated materia should go away. Sounds like you want to throw the baby out with the bath water to me.
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    Last edited by Molly_Millions; 10-26-2012 at 01:06 AM.

  5. #5
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    Quote Originally Posted by Molly_Millions View Post
    But there is nothing stopping the devs from adding those types of quests in addition to materia melded gear. Nobody ever said we could only have it one way or the other.
    The materia system is an -excellent- way to create long term goals. I feel they sorely missed that and turned into randomness. Materia is being misused in my opinion as its potential is far greater being in another form.

    And certaintly you can have both - but I dont see the point of RNG at all. Unless it "logically" needs to be there.

    Like in the Golden Saucer you shouldnt be able to "build" your chances. Should always be random. BUt things related to crafting - specially things related to the core of the game, why so unnecessary it is. Or at least hybridize the system to make it biased to work and skill but still allow some randomness for the gamble addicts.

    (I will always be putting this speech up where possible lol - I despise the RNG, even when I get lucky myself)

    To your EDIT: Yes I want the whole system scrapped - I've made my own suggestion (I need to update that thread >.>) on what may replace it which maintains many of the core elements of what the materia system does well. While removing annoying random aspects that just prove luck > skill, time, energy. I really do feel the materia system is a pos.
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    Last edited by Shougun; 10-26-2012 at 01:16 AM.

  6. #6
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    Quote Originally Posted by Shougun View Post
    The materia system is an -excellent- way to create long term goals. I feel they sorely missed that and turned into randomness. Materia is being misused in my opinion as its potential is far greater being in another form.

    And certaintly you can have both - but I dont see the point of RNG at all. Unless it "logically" needs to be there.

    Like in the Golden Saucer you shouldnt be able to "build" your chances. Should always be random. BUt things related to crafting - specially things related to the core of the game, why so unnecessary it is. Or at least hybridize the system to make it biased to work and skill but still allow some randomness for the gamble addicts.

    (I will always be putting this speech up where possible lol - I despise the RNG, even when I get lucky myself)
    So again, you're only thinking of materia in terms of it's involvement in the relic quest, which is fine I suppose, as long as we're discussing it in this thread. But I still think the materia system as a whole, is great. Should it be involved in the relic quest? Well, I'm inclined to agree that it should not, just as I think the chances of getting hamlet seals should be raised. I agree, as far as there should not be as much RNG involvement in the relic quest. But to state that the entire materia system needs to be removed is missing the point a bit.
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  7. #7
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    Quote Originally Posted by Molly_Millions View Post
    So again, you're only thinking of materia in terms of it's involvement in the relic quest, which is fine I suppose, as long as we're discussing it in this thread. But I still think the materia system as a whole, is great. Should it be involved in the relic quest? Well, I'm inclined to agree that it should not, just as I think the chances of getting hamlet seals should be raised. I agree, as far as there should not be as much RNG involvement in the relic quest. But to state that the entire materia system needs to be removed is missing the point a bit.
    I'll dig up my thread (materia system replacement) later and we can beat the shit out of it together ^_^, rep's said they read it. lol

    I do want the -whole- system to be changed - my thread points on some of these reasons but I think I have some changes I want to make ony my suggested system to better help crafters after reading some recent threads. So give me the day or so.

    For the relic quest, with how the materia system works now, needs to not use materia. However in my suggested or one like it then it would be fine - though I think the relic quest could really use more story elements and questing anyways, I hope it gets revamped.
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    Last edited by Shougun; 10-26-2012 at 01:21 AM.