Quote Originally Posted by Jocko View Post
I just really hope they start taking a vastly different approach to class design in ARR. Currently, the jobs are very samey; they all revolve around building TP and executing combo rotations, they all have the same amount of skills, they all have the same exact quest progression...it's all very dull. I'm hoping for classes that take differing approaches to both playstyle and development.

For example, Samurai: Like FFT, a class built around finding/buying/crafting katanas that all have different 'draw' skills upon unsheathing them, unleashing powerful effects that have varying chances to break their blades. A class about inventory management and single, powerful support skills over combo rotations. Or a class like Blue Mage, where class development was about exploration and bestiary knowledge, hunting down monsters to add to their repertoire of skills instead of just completing a standard quest chain

I would really hate to see them continue in the same direction that started
Totally agree with this. Pretty much all the classes/jobs seems the same.