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  1. #21
    Player
    NefGP's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    632
    Character
    Dante Goldenpaws
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Shougun View Post
    Oh, holy fack news for some:



    And apparently the bestiary is being implemented (Jynx is playing with themselves right now), and it can level you somehow?
    I actually really like that approach. In XI they kinda screwed RDM over by trying to be original with a class that's meant to dabble in a bit of everything - not that they didn't pull off some really cool stuff (the expansion jobs, adding a wyvern to DRG) - but this is rather refreshing.

    Gives me a lot of hope for NIN to come back with a bigger emphasis on throwing and ninjutsu, unlike XI where it was mostly about shadows, dual wield and haste.
    (2)

  2. #22
    Ninja actually was about throwing and emphasis on ninjutsu outside of shadows. Shortly after NA release people turned it into a blink tank. The only reason for throwing not wildly used was the expense and rarity of the high damage shurikens. The issue with XIV unless they adjust throwing items is the damage is very very minimal and would still only be for TP and/or pulling like now.
    (1)

  3. #23
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Elexia View Post
    Ninja actually was about throwing and emphasis on ninjutsu outside of shadows. Shortly after NA release people turned it into a blink tank. The only reason for throwing not wildly used was the expense and rarity of the high damage shurikens. The issue with XIV unless they adjust throwing items is the damage is very very minimal and would still only be for TP and/or pulling like now.
    Well we do know throwing items will not be consumed anymore (basically a normal weapon now but with range), so NIN having a focus on throwing isnt unreasonable.
    (3)

  4. #24
    Player
    leomax's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    351
    Character
    Roranora Nonanora
    World
    Cerberus
    Main Class
    Conjurer Lv 60
    Everytime I see them mention Thief and Red Mage..

    (1)
    Last edited by leomax; 10-25-2012 at 05:00 AM.

  5. #25
    Player
    DubstepNinja's Avatar
    Join Date
    Jul 2011
    Location
    I bless the rains down in Eorzea
    Posts
    633
    Character
    Osprey Skyhigh
    World
    Tonberry
    Main Class
    Armorer Lv 81
    Quote Originally Posted by leomax View Post
    Everytime I see them mention Thief and Red Mage I
    yah I do this when I see ninja mentioned

    (3)

  6. #26
    Player
    Jocko's Avatar
    Join Date
    Mar 2011
    Posts
    404
    Character
    Cecilia Amor
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    I just really hope they start taking a vastly different approach to class design in ARR. Currently, the jobs are very samey; they all revolve around building TP and executing combo rotations, they all have the same amount of skills, they all have the same exact quest progression...it's all very dull. I'm hoping for classes that take differing approaches to both playstyle and development.

    For example, Samurai: Like FFT, a class built around finding/buying/crafting katanas that all have different 'draw' skills upon unsheathing them, unleashing powerful effects that have varying chances to break their blades. A class about inventory management and single, powerful support skills over combo rotations. Or a class like Blue Mage, where class development was about exploration and bestiary knowledge, hunting down monsters to add to their repertoire of skills instead of just completing a standard quest chain

    I would really hate to see them continue in the same direction that started
    (2)

  7. #27
    Player
    NefGP's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    632
    Character
    Dante Goldenpaws
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Elexia View Post
    Ninja actually was about throwing and emphasis on ninjutsu outside of shadows. Shortly after NA release people turned it into a blink tank. The only reason for throwing not wildly used was the expense and rarity of the high damage shurikens. The issue with XIV unless they adjust throwing items is the damage is very very minimal and would still only be for TP and/or pulling like now.
    Yes because we all remember how often we saw Ninjas throwing shuriken and using the wheel - oh wait.


    I'm hoping this time around they will have NIN go back to using MP like Edge did, because otherwise Utsusemi will be ridiculous - no recast + tools = OP. At least there's no Haste in XIV to abuse dual wield this time around.

    I wonder if Shuriken will be done as a chakram/boomerang type weapon? (non-consumable) or if we'll get to actually throw weapons again. Probably not, and while that was a good way to deal huge damage in the offline games, eh... I don't fancy tossing out level 48+ weapons at mobs when I could be selling them or turning them into materia lol.
    (0)

  8. #28
    Player
    Fated's Avatar
    Join Date
    Jun 2011
    Posts
    1,154
    Character
    Fated Erskine
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    This is why I like RPGamer. They manage to ask a few good questions, get some concise answers and not spend half a page talking about cigarettes and hospitals.
    (2)

  9. #29
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by NefGP View Post
    Yes because we all remember how often we saw Ninjas throwing shuriken and using the wheel - oh wait.


    I'm hoping this time around they will have NIN go back to using MP like Edge did, because otherwise Utsusemi will be ridiculous - no recast + tools = OP. At least there's no Haste in XIV to abuse dual wield this time around.

    I wonder if Shuriken will be done as a chakram/boomerang type weapon? (non-consumable) or if we'll get to actually throw weapons again. Probably not, and while that was a good way to deal huge damage in the offline games, eh... I don't fancy tossing out level 48+ weapons at mobs when I could be selling them or turning them into materia lol.
    XD, again all throwing weapons are non consumable in ARR. Its mentioned in SE letter of things that are going away.

    Arrows no longer exist as well. As far as battle classes are concerned the only thing left consumable is food.
    (0)

  10. #30
    Player
    NefGP's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    632
    Character
    Dante Goldenpaws
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Yes I know, that's what makes it so weird.
    (0)

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