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  1. #1
    Player
    Jocko's Avatar
    Join Date
    Mar 2011
    Posts
    404
    Character
    Cecilia Amor
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    I just really hope they start taking a vastly different approach to class design in ARR. Currently, the jobs are very samey; they all revolve around building TP and executing combo rotations, they all have the same amount of skills, they all have the same exact quest progression...it's all very dull. I'm hoping for classes that take differing approaches to both playstyle and development.

    For example, Samurai: Like FFT, a class built around finding/buying/crafting katanas that all have different 'draw' skills upon unsheathing them, unleashing powerful effects that have varying chances to break their blades. A class about inventory management and single, powerful support skills over combo rotations. Or a class like Blue Mage, where class development was about exploration and bestiary knowledge, hunting down monsters to add to their repertoire of skills instead of just completing a standard quest chain

    I would really hate to see them continue in the same direction that started
    (2)

  2. #2
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Jocko View Post
    I just really hope they start taking a vastly different approach to class design in ARR. Currently, the jobs are very samey; they all revolve around building TP and executing combo rotations, they all have the same amount of skills, they all have the same exact quest progression...it's all very dull. I'm hoping for classes that take differing approaches to both playstyle and development.
    I don't think the devs would deviate from TP. Sure, all classes being built around the same resource system is what sounds boring and make balancing a bit difficult without class-specific rulesets, but that ship sailed when they showed us how combat was going to work out in 2.0.

    Not to mention it would feel odd if the starting seven classes worked off TP and MP and then Fencer worked off combo points and Mystics got a balancing-act resource (Light/Dark Energy, Lunar/Solar Eclipse, etc).
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  3. #3
    Player
    vax's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    506
    Character
    Vax Redrick
    World
    Mateus
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Jocko View Post
    I just really hope they start taking a vastly different approach to class design in ARR. Currently, the jobs are very samey; they all revolve around building TP and executing combo rotations, they all have the same amount of skills, they all have the same exact quest progression...it's all very dull. I'm hoping for classes that take differing approaches to both playstyle and development.

    For example, Samurai: Like FFT, a class built around finding/buying/crafting katanas that all have different 'draw' skills upon unsheathing them, unleashing powerful effects that have varying chances to break their blades. A class about inventory management and single, powerful support skills over combo rotations. Or a class like Blue Mage, where class development was about exploration and bestiary knowledge, hunting down monsters to add to their repertoire of skills instead of just completing a standard quest chain

    I would really hate to see them continue in the same direction that started
    Totally agree with this. Pretty much all the classes/jobs seems the same.
    (0)