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  1. #1
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by NefGP View Post
    Yes because we all remember how often we saw Ninjas throwing shuriken and using the wheel - oh wait.


    I'm hoping this time around they will have NIN go back to using MP like Edge did, because otherwise Utsusemi will be ridiculous - no recast + tools = OP. At least there's no Haste in XIV to abuse dual wield this time around.

    I wonder if Shuriken will be done as a chakram/boomerang type weapon? (non-consumable) or if we'll get to actually throw weapons again. Probably not, and while that was a good way to deal huge damage in the offline games, eh... I don't fancy tossing out level 48+ weapons at mobs when I could be selling them or turning them into materia lol.
    XD, again all throwing weapons are non consumable in ARR. Its mentioned in SE letter of things that are going away.

    Arrows no longer exist as well. As far as battle classes are concerned the only thing left consumable is food.
    (0)

  2. #2
    Player
    Join Date
    Sep 2012
    Posts
    1,462
    Quote Originally Posted by NefGP View Post
    Yes because we all remember how often we saw Ninjas throwing shuriken and using the wheel - oh wait.


    I'm hoping this time around they will have NIN go back to using MP like Edge did, because otherwise Utsusemi will be ridiculous - no recast + tools = OP. At least there's no Haste in XIV to abuse dual wield this time around.

    I wonder if Shuriken will be done as a chakram/boomerang type weapon? (non-consumable) or if we'll get to actually throw weapons again. Probably not, and while that was a good way to deal huge damage in the offline games, eh... I don't fancy tossing out level 48+ weapons at mobs when I could be selling them or turning them into materia lol.
    What about if NIN fights throwing like this?:
    http://www.youtube.com/watch?v=IoyTqqCN9ek + the ninjutsu which i would love it to be a lot more eye candy than FF11 make it more like Naruto xD i'll prolly catch fire cuz of this but can't think of anything else that shows ninjutsu as a really powerful force
    (0)

  3. #3
    Player
    leomax's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    351
    Character
    Roranora Nonanora
    World
    Cerberus
    Main Class
    Conjurer Lv 60
    Everytime I see them mention Thief and Red Mage..

    (1)
    Last edited by leomax; 10-25-2012 at 05:00 AM.

  4. #4
    Player
    DubstepNinja's Avatar
    Join Date
    Jul 2011
    Location
    I bless the rains down in Eorzea
    Posts
    633
    Character
    Osprey Skyhigh
    World
    Tonberry
    Main Class
    Armorer Lv 81
    Quote Originally Posted by leomax View Post
    Everytime I see them mention Thief and Red Mage I
    yah I do this when I see ninja mentioned

    (3)

  5. #5
    Player
    Jocko's Avatar
    Join Date
    Mar 2011
    Posts
    404
    Character
    Cecilia Amor
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    I just really hope they start taking a vastly different approach to class design in ARR. Currently, the jobs are very samey; they all revolve around building TP and executing combo rotations, they all have the same amount of skills, they all have the same exact quest progression...it's all very dull. I'm hoping for classes that take differing approaches to both playstyle and development.

    For example, Samurai: Like FFT, a class built around finding/buying/crafting katanas that all have different 'draw' skills upon unsheathing them, unleashing powerful effects that have varying chances to break their blades. A class about inventory management and single, powerful support skills over combo rotations. Or a class like Blue Mage, where class development was about exploration and bestiary knowledge, hunting down monsters to add to their repertoire of skills instead of just completing a standard quest chain

    I would really hate to see them continue in the same direction that started
    (2)

  6. #6
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Jocko View Post
    I just really hope they start taking a vastly different approach to class design in ARR. Currently, the jobs are very samey; they all revolve around building TP and executing combo rotations, they all have the same amount of skills, they all have the same exact quest progression...it's all very dull. I'm hoping for classes that take differing approaches to both playstyle and development.
    I don't think the devs would deviate from TP. Sure, all classes being built around the same resource system is what sounds boring and make balancing a bit difficult without class-specific rulesets, but that ship sailed when they showed us how combat was going to work out in 2.0.

    Not to mention it would feel odd if the starting seven classes worked off TP and MP and then Fencer worked off combo points and Mystics got a balancing-act resource (Light/Dark Energy, Lunar/Solar Eclipse, etc).
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  7. #7
    Player
    vax's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    506
    Character
    Vax Redrick
    World
    Mateus
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Jocko View Post
    I just really hope they start taking a vastly different approach to class design in ARR. Currently, the jobs are very samey; they all revolve around building TP and executing combo rotations, they all have the same amount of skills, they all have the same exact quest progression...it's all very dull. I'm hoping for classes that take differing approaches to both playstyle and development.

    For example, Samurai: Like FFT, a class built around finding/buying/crafting katanas that all have different 'draw' skills upon unsheathing them, unleashing powerful effects that have varying chances to break their blades. A class about inventory management and single, powerful support skills over combo rotations. Or a class like Blue Mage, where class development was about exploration and bestiary knowledge, hunting down monsters to add to their repertoire of skills instead of just completing a standard quest chain

    I would really hate to see them continue in the same direction that started
    Totally agree with this. Pretty much all the classes/jobs seems the same.
    (0)

  8. #8
    Player
    Fated's Avatar
    Join Date
    Jun 2011
    Posts
    1,154
    Character
    Fated Erskine
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    This is why I like RPGamer. They manage to ask a few good questions, get some concise answers and not spend half a page talking about cigarettes and hospitals.
    (2)

  9. #9
    Player
    Picoman's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    932
    Character
    Pico Man
    World
    Masamune
    Main Class
    Miner Lv 70
    Quote Originally Posted by Fated View Post
    This is why I like RPGamer. They manage to ask a few good questions, get some concise answers and not spend half a page talking about cigarettes and hospitals.
    Yeah, funny considering how the interviewer doesn't actually give a shit about the game, re: one of their recent podcasts where said all characters are getting wiped. Im surprised at these questions, i reckon someone else wrote them for him. They frequently butcher all FFXIV news. But yeah some good ones in there.
    (4)
    Download my iPad app on the App Store http://bit.ly/10QMy4C ^^

  10. #10
    Player
    NefGP's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    632
    Character
    Dante Goldenpaws
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Yes I know, that's what makes it so weird.
    (0)

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