




XD, again all throwing weapons are non consumable in ARR. Its mentioned in SE letter of things that are going away.Yes because we all remember how often we saw Ninjas throwing shuriken and using the wheel - oh wait.
I'm hoping this time around they will have NIN go back to using MP like Edge did, because otherwise Utsusemi will be ridiculous - no recast + tools = OP. At least there's no Haste in XIV to abuse dual wield this time around.
I wonder if Shuriken will be done as a chakram/boomerang type weapon? (non-consumable) or if we'll get to actually throw weapons again. Probably not, and while that was a good way to deal huge damage in the offline games, eh... I don't fancy tossing out level 48+ weapons at mobs when I could be selling them or turning them into materia lol.
Arrows no longer exist as well. As far as battle classes are concerned the only thing left consumable is food.
What about if NIN fights throwing like this?:Yes because we all remember how often we saw Ninjas throwing shuriken and using the wheel - oh wait.
I'm hoping this time around they will have NIN go back to using MP like Edge did, because otherwise Utsusemi will be ridiculous - no recast + tools = OP. At least there's no Haste in XIV to abuse dual wield this time around.
I wonder if Shuriken will be done as a chakram/boomerang type weapon? (non-consumable) or if we'll get to actually throw weapons again. Probably not, and while that was a good way to deal huge damage in the offline games, eh... I don't fancy tossing out level 48+ weapons at mobs when I could be selling them or turning them into materia lol.
http://www.youtube.com/watch?v=IoyTqqCN9ek+ the ninjutsu which i would love it to be a lot more eye candy than FF11 make it more like Naruto xD i'll prolly catch fire cuz of this but can't think of anything else that shows ninjutsu as a really powerful force

Everytime I see them mention Thief and Red Mage..
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Last edited by leomax; 10-25-2012 at 05:00 AM.
I just really hope they start taking a vastly different approach to class design in ARR. Currently, the jobs are very samey; they all revolve around building TP and executing combo rotations, they all have the same amount of skills, they all have the same exact quest progression...it's all very dull. I'm hoping for classes that take differing approaches to both playstyle and development.
For example, Samurai: Like FFT, a class built around finding/buying/crafting katanas that all have different 'draw' skills upon unsheathing them, unleashing powerful effects that have varying chances to break their blades. A class about inventory management and single, powerful support skills over combo rotations. Or a class like Blue Mage, where class development was about exploration and bestiary knowledge, hunting down monsters to add to their repertoire of skills instead of just completing a standard quest chain
I would really hate to see them continue in the same direction that started



I don't think the devs would deviate from TP. Sure, all classes being built around the same resource system is what sounds boring and make balancing a bit difficult without class-specific rulesets, but that ship sailed when they showed us how combat was going to work out in 2.0.I just really hope they start taking a vastly different approach to class design in ARR. Currently, the jobs are very samey; they all revolve around building TP and executing combo rotations, they all have the same amount of skills, they all have the same exact quest progression...it's all very dull. I'm hoping for classes that take differing approaches to both playstyle and development.
Not to mention it would feel odd if the starting seven classes worked off TP and MP and then Fencer worked off combo points and Mystics got a balancing-act resource (Light/Dark Energy, Lunar/Solar Eclipse, etc).
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

Totally agree with this. Pretty much all the classes/jobs seems the same.I just really hope they start taking a vastly different approach to class design in ARR. Currently, the jobs are very samey; they all revolve around building TP and executing combo rotations, they all have the same amount of skills, they all have the same exact quest progression...it's all very dull. I'm hoping for classes that take differing approaches to both playstyle and development.
For example, Samurai: Like FFT, a class built around finding/buying/crafting katanas that all have different 'draw' skills upon unsheathing them, unleashing powerful effects that have varying chances to break their blades. A class about inventory management and single, powerful support skills over combo rotations. Or a class like Blue Mage, where class development was about exploration and bestiary knowledge, hunting down monsters to add to their repertoire of skills instead of just completing a standard quest chain
I would really hate to see them continue in the same direction that started


This is why I like RPGamer. They manage to ask a few good questions, get some concise answers and not spend half a page talking about cigarettes and hospitals.



Yeah, funny considering how the interviewer doesn't actually give a shit about the game, re: one of their recent podcasts where said all characters are getting wiped. Im surprised at these questions, i reckon someone else wrote them for him. They frequently butcher all FFXIV news. But yeah some good ones in there.
Download my iPad app on the App Store http://bit.ly/10QMy4C ^^


Yes I know, that's what makes it so weird.
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+ the ninjutsu which i would love it to be a lot more eye candy than FF11 make it more like Naruto xD i'll prolly catch fire cuz of this but can't think of anything else that shows ninjutsu as a really powerful force




