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  1. #1
    Player
    Hanabira's Avatar
    Join Date
    Jul 2012
    Posts
    454
    Character
    Hanabira Asashi
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Him saying that truth about the 7th umbral area is revealed in raid dungeons makes me feel like there are no more story mission scenarios.
    (1)

  2. #2
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Hanabira View Post
    Him saying that truth about the 7th umbral area is revealed in raid dungeons makes me feel like there are no more story mission scenarios.
    Three different ways the game's story is being approached.

    1. The Main Scenario, basically the intended story of FFXIV with the three nations battling against the Garlean Empire. (The one that is in current game but never continued.)

    2. The primals, will be quest related story for them, most likely revolving around battling them and being periodical points when each new primal is released.

    3. The Seventh Umbreal Era mysteries, from how it sounds, will be storyline quests within the raid and reason for entering it (Crystal Tower).

    A nice way of having three stories and not exactly have them conflict with one another.
    (1)

  3. #3
    Player
    Gokulo's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    462
    Character
    Teisha Linne
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Beside the fact that 3 story lines were confirmed?

    No one says that dungeons can't be tied to missions.
    (0)

  4. #4
    Quote Originally Posted by Gokulo View Post
    Beside the fact that 3 story lines were confirmed?

    No one says that dungeons can't be tied to missions.
    I'd really hope this doesn't become another hub dungeon MMO.
    (3)

  5. #5
    Player
    Gokulo's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    462
    Character
    Teisha Linne
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Elexia View Post
    I'd really hope this doesn't become another hub dungeon MMO.
    I was thinking more in a way we even had now with GC missions - you were required to visit some dungeons, although not having to complete them.
    (0)

  6. #6
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    some good questions, and good answers. I like
    (0)

  7. #7
    Player
    Nuru's Avatar
    Join Date
    Mar 2011
    Posts
    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Red Mage will probably be the Job for a Spellfencer or something or other. :P Good to hear that it was mentioned. Red Mage has been a staple since the first FF. Also, Thief, for the love of the twelve, do not make it a class, make Thief a Job. ;-;

    Quote Originally Posted by AdvancedWind View Post
    Yep. FFIX has a dungeon full out ripped out the orignal Final Fantasy, down to the music, and it fit perfectly on the game.
    Mt. Gulg
    (1)

  8. #8
    Ninja actually was about throwing and emphasis on ninjutsu outside of shadows. Shortly after NA release people turned it into a blink tank. The only reason for throwing not wildly used was the expense and rarity of the high damage shurikens. The issue with XIV unless they adjust throwing items is the damage is very very minimal and would still only be for TP and/or pulling like now.
    (1)

  9. #9
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Elexia View Post
    Ninja actually was about throwing and emphasis on ninjutsu outside of shadows. Shortly after NA release people turned it into a blink tank. The only reason for throwing not wildly used was the expense and rarity of the high damage shurikens. The issue with XIV unless they adjust throwing items is the damage is very very minimal and would still only be for TP and/or pulling like now.
    Well we do know throwing items will not be consumed anymore (basically a normal weapon now but with range), so NIN having a focus on throwing isnt unreasonable.
    (3)

  10. #10
    Player
    NefGP's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    632
    Character
    Dante Goldenpaws
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Elexia View Post
    Ninja actually was about throwing and emphasis on ninjutsu outside of shadows. Shortly after NA release people turned it into a blink tank. The only reason for throwing not wildly used was the expense and rarity of the high damage shurikens. The issue with XIV unless they adjust throwing items is the damage is very very minimal and would still only be for TP and/or pulling like now.
    Yes because we all remember how often we saw Ninjas throwing shuriken and using the wheel - oh wait.


    I'm hoping this time around they will have NIN go back to using MP like Edge did, because otherwise Utsusemi will be ridiculous - no recast + tools = OP. At least there's no Haste in XIV to abuse dual wield this time around.

    I wonder if Shuriken will be done as a chakram/boomerang type weapon? (non-consumable) or if we'll get to actually throw weapons again. Probably not, and while that was a good way to deal huge damage in the offline games, eh... I don't fancy tossing out level 48+ weapons at mobs when I could be selling them or turning them into materia lol.
    (0)

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