Him saying that truth about the 7th umbral area is revealed in raid dungeons makes me feel like there are no more story mission scenarios.

			
			
				Him saying that truth about the 7th umbral area is revealed in raid dungeons makes me feel like there are no more story mission scenarios.



			
			
				Three different ways the game's story is being approached.
1. The Main Scenario, basically the intended story of FFXIV with the three nations battling against the Garlean Empire. (The one that is in current game but never continued.)
2. The primals, will be quest related story for them, most likely revolving around battling them and being periodical points when each new primal is released.
3. The Seventh Umbreal Era mysteries, from how it sounds, will be storyline quests within the raid and reason for entering it (Crystal Tower).
A nice way of having three stories and not exactly have them conflict with one another.

			
			
				Beside the fact that 3 story lines were confirmed?
No one says that dungeons can't be tied to missions.
			
			
				some good questions, and good answers. I like



			
			
				Red Mage will probably be the Job for a Spellfencer or something or other. :P Good to hear that it was mentioned. Red Mage has been a staple since the first FF. Also, Thief, for the love of the twelve, do not make it a class, make Thief a Job. ;-;
Mt. Gulg![]()
Ninja actually was about throwing and emphasis on ninjutsu outside of shadows. Shortly after NA release people turned it into a blink tank. The only reason for throwing not wildly used was the expense and rarity of the high damage shurikens. The issue with XIV unless they adjust throwing items is the damage is very very minimal and would still only be for TP and/or pulling like now.





			
			
				Well we do know throwing items will not be consumed anymore (basically a normal weapon now but with range), so NIN having a focus on throwing isnt unreasonable.Ninja actually was about throwing and emphasis on ninjutsu outside of shadows. Shortly after NA release people turned it into a blink tank. The only reason for throwing not wildly used was the expense and rarity of the high damage shurikens. The issue with XIV unless they adjust throwing items is the damage is very very minimal and would still only be for TP and/or pulling like now.


			
			
				Yes because we all remember how often we saw Ninjas throwing shuriken and using the wheel - oh wait.Ninja actually was about throwing and emphasis on ninjutsu outside of shadows. Shortly after NA release people turned it into a blink tank. The only reason for throwing not wildly used was the expense and rarity of the high damage shurikens. The issue with XIV unless they adjust throwing items is the damage is very very minimal and would still only be for TP and/or pulling like now.
I'm hoping this time around they will have NIN go back to using MP like Edge did, because otherwise Utsusemi will be ridiculous - no recast + tools = OP. At least there's no Haste in XIV to abuse dual wield this time around.
I wonder if Shuriken will be done as a chakram/boomerang type weapon? (non-consumable) or if we'll get to actually throw weapons again. Probably not, and while that was a good way to deal huge damage in the offline games, eh... I don't fancy tossing out level 48+ weapons at mobs when I could be selling them or turning them into materia lol.
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