Page 3 of 3 FirstFirst 1 2 3
Results 21 to 24 of 24
  1. #21
    Player
    Randis's Avatar
    Join Date
    Mar 2011
    Location
    Narche
    Posts
    741
    Character
    Randis Albion
    World
    Ridill
    Main Class
    Gladiator Lv 50
    i never played rift but just because one game does it wrong it does not mean that it could not be made right.
    (0)
    concept art - game development - Illustrations
    HD-Fortress.com

  2. #22
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    There certainly a boatload of games that at least use it as a warning. And what about all the FPS games? They look like they're trying to outdo each other by tying it in with the health system! there is something lacking with this system, if I had the hp bar hidden or in the midst of combat, I wouldn't tell one fighter unharmed from one 5hp from death. Or even my own condition.
    (0)

  3. #23
    Player
    Mr_Gyactus's Avatar
    Join Date
    Mar 2011
    Posts
    338
    Character
    Rugiada Brightdawn
    World
    Ragnarok
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Randis View Post
    i never played rift but just because one game does it wrong it does not mean that it could not be made right.
    Ok, I'll try to figure what happens

    100% heal... you are attacked.... 10% and you hear an heartbeat and the screen start to become grey... heal and you return at.. let's say 80% max HP, 3. seconds and the bar return under 10% and you hear another time heartbeat and the screen is grey... heal! and it returns normal.

    Now think this cycle for 5 minutes. When you fight a difficult encounter, where the healer needs to spam, it's really annoying. If this effect is active... hmmm..1-2 times every 5 minutes it should be ok, but how can you manage this idea in a game where you can die every time a big monster hit you?
    In a FPS you are not healspammed.
    (0)
    I have 10,000 needles,
    I'm not a weaver,
    and I'm not scared to use them.

  4. #24
    Player
    Randis's Avatar
    Join Date
    Mar 2011
    Location
    Narche
    Posts
    741
    Character
    Randis Albion
    World
    Ridill
    Main Class
    Gladiator Lv 50
    It would have to be balanced and designed smartly of course.
    A heartbeat sound for instance would need to fade in softly and only after a period of time so that it does not sound annoying if the tank drops to red level all the time.
    But let's say the heal does not come, then the effect would show. The trick would be to make it seamless and not abrupt like a fire alarm.

    Same goes for the critical music.
    Effects must blend in seamless. That is something that is done with a lot of tweaking and effort.
    The quality and success would depend on the level of sophistication you put into something.



    Quote Originally Posted by Mr_Gyactus View Post
    Ok, I'll try to figure what happens

    100% heal... you are attacked.... 10% and you hear an heartbeat and the screen start to become grey... heal and you return at.. let's say 80% max HP, 3. seconds and the bar return under 10% and you hear another time heartbeat and the screen is grey... heal! and it returns normal.

    Now think this cycle for 5 minutes. When you fight a difficult encounter, where the healer needs to spam, it's really annoying. If this effect is active... hmmm..1-2 times every 5 minutes it should be ok, but how can you manage this idea in a game where you can die every time a big monster hit you?
    In a FPS you are not healspammed.
    (0)
    concept art - game development - Illustrations
    HD-Fortress.com

Page 3 of 3 FirstFirst 1 2 3