Quote Originally Posted by Zantetsuken View Post
Eh, I think what you are seeing on the collarbone is actual an artifact from the shadows. If the skin really had any specular shading, you'd see it on her shoulder.

Still, I like the overall softness of the skin, they did a great job with that. Just a subtle speck of highlighting would sell it perfectly IMO.

But even the skin would be fine unchanged as long as they give the hair a bit of highlighting love.
Agreed, the hair could definitely use a little tweeking, though not much honestly. Of course, my personal aesthetic choices are informed mostly by a youth watching too much anime. I prefer simpler, smooth aesthetics to hyper-realistic textures.

To bobbygunz, I doubt we can convince you of this - surely I didn't believe it until I started tinkering with modeling myslef - but lighting really does mean everything. Good lighting can completely transform apparently bland textures into fantastic, rough/smooth, surfaces. On the other hand, bad lighting can make textures that took days of painstaking work look like a 3-year-old drew them.

Quote Originally Posted by Zantetsuken View Post
In addition to tweaking the lighting, I expect some final color-grading effects added to the game that will trigger on entering interior areas. (and thus greatly enhance the look)
Yes, I would love this. I have to say, on of the things they removed from 1.x early on was the bloom shift when going from indoors to outdoors. I'm not entirely sure when it disappeared, but that effect was extremely cool.