


One thing the engine really seems to be missing is specular highlights in the shaders. (from some shots, it looks like there might be a bit, but only confined to a fresnel falloff)
Without those surface highlights, hair and leather all look rather dull and flat. Even skin ends up looking more like clay than real skin.
Compare the Miquote skin with Vaan from FFXII
Notice the little white dots on Vaan's nose and cheeks? Those little highlights (though faked via textures) helped to give some life and dimension to the character's skin.
This is the Alpha, and I'm sure there is much still in progress, but I hope by the end, we will have dynamic surface highlights (subtle ones) that will really make the visuals shine.![]()
つ ◕_◕ ༽つ Tackle box or riot! つ ◕_◕ ༽つ
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