Looking forward to a new batch of music in ARR.
If there is one thing that is a certainty with FF games, it is that the music is always good.



Looking forward to a new batch of music in ARR.
If there is one thing that is a certainty with FF games, it is that the music is always good.



Is there any way to tell which instrument is using computer software + keyboard to generate which is the real instrument?
such as the flute in On Windy Meadows or Violin in Unspoken... I think they are real but not sure...
nowadays the software pack is so powerful, I can't really tell. I think unless you play that instrument otherwise it's hard to tell...



It's really hard for me to explain D: so you'll have to bear with me a bit hahaIs there any way to tell which instrument is using computer software + keyboard to generate which is the real instrument?
such as the flute in On Windy Meadows or Violin in Unspoken... I think they are real but not sure...
nowadays the software pack is so powerful, I can't really tell. I think unless you play that instrument otherwise it's hard to tell...
A lot of software I know of doesn't put the tremolo at the end of a long note, or if it does it's at exactly the same place in the note each time, where as if you're playing violin for example you can pop the tremolo anywhere along the note and no two notes will sound exactly the same.
If you're playing an actual violin you can adjust the sound of each note so much but software is so limited, like the strength of each note will feel roughly the same.
There's a certain 'synthetic' sound to software engineered sounds, I can't put my finger on it or explain it very well but even though the software is great (and getting better!), generating a natural sound is something that is not easily done ><.
I hope this made some sense to you!
Act in such a way that you treat humanity, whether in your own person or in the person of another, always at the same time as an end and never simply as a means



/nod /nodIt's really hard for me to explain D: so you'll have to bear with me a bit haha
A lot of software I know of doesn't put the tremolo at the end of a long note, or if it does it's at exactly the same place in the note each time, where as if you're playing violin for example you can pop the tremolo anywhere along the note and no two notes will sound exactly the same.
If you're playing an actual violin you can adjust the sound of each note so much but software is so limited, like the strength of each note will feel roughly the same.
There's a certain 'synthetic' sound to software engineered sounds, I can't put my finger on it or explain it very well but even though the software is great (and getting better!), generating a natural sound is something that is not easily done ><.
I hope this made some sense to you!
For some weird reason, I can hear the flute at On Windy Meadows has weird notes like not from same source. I donno like not pure lips shaking maybe tongue involved...
At Unspoken, there are some long note and in the end the note varied up and down a little, I think that's what you call tremolo up there... that's why I think it might be real...
however, I'm more afraid there is one button like the DJ's turning disc thing that they can do that minor note shifting to create the like-real-instrument effects...
I don't play flute or violin by the way... XD Just curious.
but easy part like Fallen Angel's vocal "ahhh-ahhh~~" part
or some other music sounds like lots strings instrument played together. I can tell these are from computer software...
hmm hopes it is XD



I really hope they keep Coerthas, I love that song so much.



Christmas theme needs to stay.


These are the songs that I can think of for the lists.
Keep:
Twilight Over Thanalan (First song I heard from XIV. Fell in love immediately. When I get it stuck in my head, I just smile)
Over Windy Meadows (I just flatout love this song.)
Desert Moon Defied (Awesome)
Unspoken (<3)
Tempest (All levels of epic defined within this song.)
Whispers of the Land (Fits The Twelveswood perfectly, currently. Not sure about 2.0.)
Fallen Angel (Epic)
Navigator's Glory (I love it.)
Go:
Twin Faces of Fate (HATE that song)
Widdershins (This one just annoys me. I've grown to tolerate it, but still would prefer to do without it)
Emerald Labyrinth (Creepy.)
Freedom (It's alright, but I found Over Windy Meadows to be much more enjoyable, and I thought it was better to listen to while adventuring)
Chocobo Music (Only song that causes me to mute the game.)
Last edited by Leyza; 10-25-2012 at 08:08 AM.
Rise Against - TorchesThe angels dance like feathers float, they're here to see and to be seen,
The clock strikes two, the music slows and each one slowly dons their wings,
Once outside they all pair off and hand in hand they leave
But I'm still waiting, yeah, and I'm still waiting

Rise of the White Raven, this is one of the best music of this game, Nael can't die that easily !![]()



One thing I really like about the Christmas theme is the dramatic emotion it gives off. It perfectly captures the feeling of disappointment that Final Fantasy XIV was, and I really liked that.
City music: Grid is okay, Ul'dah... honestly doesn't really fit. It's not a bad track. Maybe something with a more Arabian feel would be better for the Sultanate. Limsa's music is good but it's kind of loud and overbearing.
Battle music: I like almost all of it, though many of the tracks take too long to get going- the battle is over before you even get to the main melody when fighting stuff close to your level.
Rivenroad, garuda, moogle fight are all awesome. Part 1 hamlet theme is well done but repetitive. part 2 theme is awesome.
Shroud: I must be one of the few who liked the original music. the newer music doesn't sound like it fits in a dark forest.
Thanalan: Don't like either of the tracks honestly, or the levequest music.
La Noscea: Probably the best of the three. The levequest music is pretty good too.
Dungeons: I like the raid dungeon music- I like the use of the dynamic music system and the non-battle portion has a nice oldschool vibe to it- However, I wish there were different themes for each dungeon instead of all of them using the same theme.
I hope the ferry music is re-used somewhere.
Chocobo music: As many have said it should just play once or twice and fade out. It would be be acceptable to keep going however if it was a bit more muted and not as loud/in your face.
Last edited by Alhanelem; 10-25-2012 at 08:47 AM.
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