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  1. #19
    Player
    fusional's Avatar
    Join Date
    Nov 2011
    Posts
    1,170
    Character
    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    Quote Originally Posted by alexhatesmil View Post
    that fact also kind of speaks to the weakness of the earrings in this game. Most earrings are pretty useless, really, and the rare ones that are decent have prices in line with their rare decent-ness. I'd love to see a lot more ear options in ARR.
    definitely true. the earrings by themselves are far from impressive, but their stats in comparison to other earrings in addition to their combined functionality just puts them way over the top, as they don't really have much strong competition.

    on one hand, that means the ear slot is just super weak in general. absolutely. on the other, i think it justifies that they'd be a reward from the best-designed fight in the game.

    i'm sure we'll get some interesting new options in ARR, even if they're not across-the-board upgrades.

    Quote Originally Posted by Neasa View Post
    +1 refresh or regen is barely noticeable... Just as -3 on weapons is barely noticeable.
    +3 accuracy? I'll take +2 with -20 emnity for a fraction of the price if I feel like pissing money away.
    +3 m.acc? Not worth the asinine amount of gil, considering the other things a mage can equip.

    E-peen, and nothing more. I couldn't really care less if you take advantage of stupid people, as they probably deserve it.
    +1 refresh by itself isn't noticeable, but combined with other refresh items, stacked on top of ballad- that can be the difference in an extra spell or two. if that doesn't mean anything to you, fine. for people who want to do optimal dps, it's clutch.

    +1 regen by itself isn't noticeable, but combined with other regen items, stacked on top of a capped regen spell... etc etc. same concept.

    then there's Rivenroad (hard)- the fight you get these from. you need about 450 melee accuracy to get as close to 100% accuracy as possible without effectively wasting extra slots on whatever could boost your damage ceiling.

    if i use militia earrings, i'm at 449. if i use white ravens, i'm at 450 exactly. by using ravens, i can use a ring slot for another str or pie ring, rather than wasting it on another acc ring and going quite a way over approximate accuracy cap for the fight. that's wasted dps. and i finish most runs above 80 dps and have clocked in at 85+ on several kills, and the -20 enmity is completely meaningless to me.

    in fact, that -20 enmity is virtually useless in all situations except for ifrit extreme, where it allows me to jump or disembowel to keep up power surge immediately after he lands from dashes, and generally never pull hate. so sure, in that situation the -enmity, albeit small, is more helpful.

    using sphairai as monk? chances are you're well under 400 accuracy. so how do you min-max back up to 400+ without sacrificing too much potential dps? white ravens are an attractive option, and the refresh actually is significant when you're trying to keep your fists up for as long as possible (ifrit x, rivenroad h)

    warrior needs accuracy badly. you attack so slow that every miss just wrecks your dps. the regen on the earring is just a bonus, especially if you're tanking.

    paladin needs accuracy badly as well. it also benefits from the regen, and even moreso the refresh. you may get more mileage out of stonewall earrings in shorter fights where you need that burst enmity, but the longer the fight goes the more attractive ravens start to look.

    5 healing magic potency really isn't very impressive at all for whm, considering the bulk of your effective healing comes from enhancing magic potency. again, combined with other refresh items- while not necessary, it helps.

    5 attack magic potency is fine for blm on fights where mobs have very low magic evasion, but any resists at all completely wreck your dps ceiling. ravens, again, are fantastic option for min-maxing your magic accuracy to allow you to stack as much potency and INT as you can in other precious slots- especially considering that, point for point, int is far more valuable than m.att potency if you're using thundara at all.

    i could go on. but the bottom line is that what you see as nothing more than a status item, other players see as a more effective and flexible means to an end in helping to min-max their gear to the limit.
    (4)
    Last edited by fusional; 10-25-2012 at 01:41 PM.