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  1. #1
    Player
    Rubicon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    439
    Character
    Rubicon Vale
    World
    Excalibur
    Main Class
    Summoner Lv 90
    Prism Powders and Sneak Oils. And @ and @@.
    (1)

  2. #2
    Player

    Join Date
    Apr 2012
    Location
    The Eorzean library
    Posts
    1,118
    Too many DPS spoil the broth. It was a huge issue in XI and remains to be so.
    (0)

  3. #3
    Player
    strallaalaa's Avatar
    Join Date
    Sep 2012
    Posts
    478
    Character
    Fragile Stampede
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    they should start making party play with specific set ups, where every class has its spot in it. like no more then 2whm or 1 brd, or say a party is 4 then there is free slots for other classes that you can add to the group only(so you end up with 8people in party but 4 are specific types that you can take with you or go with less). something to that extent where it makes everyone useful or at very least becomes that extra class that there isn't a reason not to have in a party less you don't mind less dps/buffs what have you. though people might not like being told they can't have 5blm's but just like the concept of capping all boss fights and endgame, this can also make it a little more challenging. not really thought it threw totally but i'm sure devs can figure out a way to keep every class useful. specifically the weaker dps, make them extra's for every party lol.
    (0)

  4. #4
    Quote Originally Posted by LlenCoram View Post
    Unrelated, but I'm glad I'm not the only one who thinks Musketeer --> Red Mage would be awesome.
    Fits with the original RDM in XI, had access to x-bows and some guns lol.
    (1)

  5. #5
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Elexia View Post
    Fits with the original RDM in XI, had access to x-bows and some guns lol.
    No shit? I don't remember that but red Mage was one of my later jobs.

    Still.. Was this before it came to NA?
    (0)

  6. #6
    Quote Originally Posted by Shougun View Post
    No shit? I don't remember that but red Mage was one of my later jobs.

    Still.. Was this before it came to NA?
    Yeah, it was around the time they were still sorting everything out shortly after JP Beta, since it was supposed to have small proficiency in everything being the 'Jack of all Trades" excluding obvious choices like Axes etc.
    (0)

  7. #7
    Player
    ShivenCasull's Avatar
    Join Date
    Jun 2012
    Location
    Ul'dah
    Posts
    171
    Character
    Shiven Casull
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Elexia View Post
    Fits with the original RDM in XI, had access to x-bows and some guns lol.
    Rapiers and pistols would be fitting for musketeers/red mages.

    It's too bad the armory system won't allow for a choice of weapons.

    Edit: unless RDM was allowed to dual wield them instead of using a shield. (This would kill any hopes of RDM's tanking out-right)

    The thread just lost a couple pages... lol
    (1)
    Last edited by ShivenCasull; 10-26-2012 at 05:33 AM.

  8. #8
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by ShivenCasull View Post
    Rapiers and pistols would be fitting for musketeers/red mages.

    It's too bad the armory system won't allow for a choice of weapons.

    Edit: unless RDM was allowed to dual wield them instead of using a shield. (This would kill any hopes of RDM's tanking out-right)

    The thread just lost a couple pages... lol
    Noticed that..


    Anyhow, I'd like to see some longer quests like the explorer's etching quest in FFXI -- something that requires you to travel to all corners of the map, but can't be done in a day. ('Livin' on a Prayer' was along the lines of what I'm thinking of, but make it take much longer to finish)

    Make the reward something benign yet relevant, like a globe or framed map for your house.

    Quote Originally Posted by Biggs View Post
    creating a sense of national pride.
    I think they intended GC to do that. But without a central hub city like Jeuno, everyone just picked the most convenient one of the three starting city-states and hung out there.

    Content Finder + linked AH (this confirmed?) + Player Housing, is the main plan to battle this in ARR.

    If they really want people to hang out in their home town, they can do it best by adding the following:
    • More lively cities - NPCs bustling about.
    • More guild-centric content - creating 'request boards' where players can post orders and rewards for crafting and gathering.
    • Restrict teleportation only to aetheryte you've physically visited before.
    • Competition for control of regions (ala FFXI)
    • Bonuses which are only active in regions you control (ala FFXI)

    That's off the top of my head.
    (1)
    Last edited by Zantetsuken; 10-27-2012 at 02:35 AM.

  9. #9
    Player
    Valmonte's Avatar
    Join Date
    Jul 2011
    Location
    United Federation of Awsome
    Posts
    1,136
    Character
    Felix Valmont
    World
    Balmung
    Main Class
    Lancer Lv 35
    Quote Originally Posted by ShivenCasull View Post
    Rapiers and pistols would be fitting for musketeers/red mages.

    It's too bad the armory system won't allow for a choice of weapons.

    Edit: unless RDM was allowed to dual wield them instead of using a shield. (This would kill any hopes of RDM's tanking out-right)

    The thread just lost a couple pages... lol
    this is not necessarily the case, there are ways to allow more than one weapon per class. a class select box pop up for weapons is just one way to solve this issue.
    (0)

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