Prism Powders and Sneak Oils. And @ and @@.
Prism Powders and Sneak Oils. And @ and @@.
Too many DPS spoil the broth. It was a huge issue in XI and remains to be so.
they should start making party play with specific set ups, where every class has its spot in it. like no more then 2whm or 1 brd, or say a party is 4 then there is free slots for other classes that you can add to the group only(so you end up with 8people in party but 4 are specific types that you can take with you or go with less). something to that extent where it makes everyone useful or at very least becomes that extra class that there isn't a reason not to have in a party less you don't mind less dps/buffs what have you. though people might not like being told they can't have 5blm's but just like the concept of capping all boss fights and endgame, this can also make it a little more challenging. not really thought it threw totally but i'm sure devs can figure out a way to keep every class useful. specifically the weaker dps, make them extra's for every party lol.
Yeah, it was around the time they were still sorting everything out shortly after JP Beta, since it was supposed to have small proficiency in everything being the 'Jack of all Trades" excluding obvious choices like Axes etc.
Rapiers and pistols would be fitting for musketeers/red mages.
It's too bad the armory system won't allow for a choice of weapons.
Edit: unless RDM was allowed to dual wield them instead of using a shield. (This would kill any hopes of RDM's tanking out-right)
The thread just lost a couple pages... lol
Last edited by ShivenCasull; 10-26-2012 at 05:33 AM.
Noticed that..Rapiers and pistols would be fitting for musketeers/red mages.
It's too bad the armory system won't allow for a choice of weapons.
Edit: unless RDM was allowed to dual wield them instead of using a shield. (This would kill any hopes of RDM's tanking out-right)
The thread just lost a couple pages... lol
Anyhow, I'd like to see some longer quests like the explorer's etching quest in FFXI -- something that requires you to travel to all corners of the map, but can't be done in a day. ('Livin' on a Prayer' was along the lines of what I'm thinking of, but make it take much longer to finish)
Make the reward something benign yet relevant, like a globe or framed map for your house.
I think they intended GC to do that. But without a central hub city like Jeuno, everyone just picked the most convenient one of the three starting city-states and hung out there.
Content Finder + linked AH (this confirmed?) + Player Housing, is the main plan to battle this in ARR.
If they really want people to hang out in their home town, they can do it best by adding the following:
- More lively cities - NPCs bustling about.
- More guild-centric content - creating 'request boards' where players can post orders and rewards for crafting and gathering.
- Restrict teleportation only to aetheryte you've physically visited before.
- Competition for control of regions (ala FFXI)
- Bonuses which are only active in regions you control (ala FFXI)
That's off the top of my head.
Last edited by Zantetsuken; 10-27-2012 at 02:35 AM.
this is not necessarily the case, there are ways to allow more than one weapon per class. a class select box pop up for weapons is just one way to solve this issue.Rapiers and pistols would be fitting for musketeers/red mages.
It's too bad the armory system won't allow for a choice of weapons.
Edit: unless RDM was allowed to dual wield them instead of using a shield. (This would kill any hopes of RDM's tanking out-right)
The thread just lost a couple pages... lol
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