Quote Originally Posted by Maxthunder View Post
I said I would give Yoshi a chance but.. I will not put up quest grind or dungeon grinding for exp. I dont like to quest grind nor do I want to dungeon grind for exp, and I am not the only one who dosent want to do it that way. Once you lose mid-core and hardcore players thats it for this game. Maybe they are not the majority but they are the ones who keep the games going in the long term, so that the casuals can come and go as they please. Its the steady income that will help keep XIV going not the short term casuals who come and go like water. A game needs a healthy population of every type of player base, but when you lose too many from 1-2 types of player bases that isnt good at all. In order for Yoshi to keep all types of players he needs to cater to all groups. Yoshi has a tall order so he needs to learn how to balance it for everyone as well as put it into play. Now I am very hard on my opinions of SE and thats because I hold them to a higher standard based of their past Final Fantasy Series. What they are currently doing is in no way their best work and can be much better than it is.
No argument from me about the lower standards, although I don't think 2.0 will survive if it only manages to keep the number of hardcore gamers 1.0 has now. (although I think you are pretty much saying the same thing) As to grinding, it sounded to me like they are focusing on trying to combine it with questing. Sort of specualtion here but they have mentioned leveled dungeons in 2.0, meaning you get a quest to go to the level 40 dungeon with your party, where you then kill mobs grind style to level. While I prefer grinding as well, I think this sort of system would be ok. The biggest problem for me with that example is that it will prob be instanced, in which case you dont get the awesomeness that comes with seeing others ride by on chocobos, or seeing others in trouble and coming to help, ect. I feel like SE is simplifying many things in 2.0 to make certain things easier (that many of us have hated for years) but in the process they are killing the sense of community and open worldness that made us start playing these games in the first place.