Did you read that before you hit the post quick reply button?What they can take from XI:
#1 Variety of content: Instances, low man duo/trio content, Party content, small alliance 18ish man content. large alliance 32-64 man content. Open world content. World Spawns. Smaller Nms. Hardcore goals which take years, goals which take months, goals which take weeks. Content that is never negated.
#2 Player Driven Economy: Look at XI it worked, look at XIV it is a complete mess. Fix it simple as that
#3 Global Community: This was one of the #1 selling points of XI.... it is completely backwards thinking to not at least offer it to some degree.
That is what they can take from XI to make XIV really good. The things above are what makes the pre-abysea XI in some ways still better then everything else. It might of lacked casual element, but it nailed the hardcore and midcore elements. Had a strong economy for years and brought the world together.
Combine XI with more casual modern mmo games and you can have something that everyone can enjoy not just the people playing casually.
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