24 hour pop NM's were my favourite part of XI, my LS always got claim because we had dedication.
There needs to be more long term events with low(ish) drop rates, so the dedicated players will have something to do.
what else from XI would you like?


24 hour pop NM's were my favourite part of XI, my LS always got claim because we had dedication.
There needs to be more long term events with low(ish) drop rates, so the dedicated players will have something to do.
what else from XI would you like?

/popcorn this is gonna be good.......





A moredynamicvaried and interesting world. That's kinda what I'm banking on with the redesign.
Also, I'm sure many people will say nothing because XI was the devil.
https://www.youtube.com/watch?v=iesY1XssACM
https://www.youtube.com/watch?v=yVYhcXmXSB0
Last edited by Gramul; 10-23-2012 at 05:32 AM. Reason: CLARITY





You know. Something that isn't just 5 zones of repeated rock formations. Unique caves and dungeons you can just go visit on a whim. Unique places we can hang out and enjoy. A world designed like an environment.
https://www.youtube.com/watch?v=iesY1XssACM
https://www.youtube.com/watch?v=yVYhcXmXSB0
How do you forget things like that?
By never really playing it and only caring for loot. Most likely never playing it. The world design, the style of music, the consistently flowing storyline especially between expansion packs..something that actually feels like a Final Fantasy game. When people read "dynamic environment" most seem to immediately think of the western take it which seems to be a world that gets destroyed in some way.You know. Something that isn't just 5 zones of repeated rock formations. Unique caves and dungeons you can just go visit on a whim. Unique places we can hang out and enjoy. A world designed like an environment.
https://www.youtube.com/watch?v=iesY1XssACM
https://www.youtube.com/watch?v=yVYhcXmXSB0
How do you forget things like that?
The variety of content types, especially for larger groups (this IS an MMORPG.) As said, something akin to CoP where you need to actually progress with people to unlock more content and/or locations..which is exactly what all of the older FF games were about for as much shit as people want to give XI for it lol.





I thought the definition of dynamic might be the problem. I really mean a more varied and lively world. Something worth exploring.By never really playing it and only caring for loot. Most likely never playing it. The world design, the style of music, the consistently flowing storyline especially between expansion packs..something that actually feels like a Final Fantasy game. When people read "dynamic environment" most seem to immediately think of the western take it which seems to be a world that gets destroyed in some way.
The variety of content types, especially for larger groups (this IS an MMORPG.) As said, something akin to CoP where you need to actually progress with people to unlock more content and/or locations..which is exactly what all of the older FF games were about for as much shit as people want to give XI for it lol.
And yeah, a good sense of progression over a long period would be nice.


I love that video. Manly tears.You know. Something that isn't just 5 zones of repeated rock formations. Unique caves and dungeons you can just go visit on a whim. Unique places we can hang out and enjoy. A world designed like an environment.
https://www.youtube.com/watch?v=iesY1XssACM



The playerbase.



Storylines, and the sense of adventure.
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