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  1. #91
    Player
    Join Date
    Sep 2012
    Location
    Equestria
    Posts
    80
    Quote Originally Posted by Ingolf View Post
    24 hour pop NM's were my favourite part of XI, my LS always got claim because we had dedication.

    There needs to be more long term events with low(ish) drop rates, so the dedicated players will have something to do.

    what else from XI would you like?
    Keep posting please. Your words are rare bits of intelligence floating in this sea of bad. What you're saying was true on release and it's true right now. Just because one pays 60 bucks for a game does not mean that they should get baby-stepped to every item that want, which they game pretty much does to be honest.

    Making content "Challenging" is nothing but a farce. The "challenge" is only there until the majority of the population becomes aware of a strategy. I know probably 95% of this forum is made up of lower tier casual players from XI who have nothing positive to say about the end game system, or even worse, people who didn't even experience XI's end game system yet criticize it to no end; but this is doesn't change the truth. Nothing in this game is really "rare".

    Darklight bodies?



    Having a body abjuration from a king HNM meant something in XI. It meant dedication. The high tier bodies in this game just mean you stood in the right spot during the same repeatable instance that you can do whenever you want with whoever you want.

    Relics? White Ravens?



    This sums up my feelings on that. Complete jokes.

    2.0 needs to have something worth playing the game for.
    (4)

  2. #92
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by bobbygunz View Post
    The long leashes mobs had.

    The danger.

    An MMO designed around open-world content rather than heavily instanced.
    The leash range should be based on monster type and overall damage/eminity.

    We have a lot of monsters chasing vast ranges for wrist flicking but give up in 2 seconds when you beat their ass silly and just need more mp or something.
    (1)

  3. #93
    Player
    Lumia's Avatar
    Join Date
    Aug 2012
    Posts
    120
    Character
    Lumia Goldenheart
    World
    Balmung
    Main Class
    Lancer Lv 50
    I would love to see a more expansive world, the same 5 zones gets a little boring. I loved XI because each zone was unique and made exploration fun.

    I'd also like to see more cities and places you can actually go to and do things in, not just a cluster of NPCs sitting out in the middle of nowhere. I think it would be neat if there were more in depth story lines tied to each city/town or faction.

    I would also like to see XIV use more of the vertical axis when it comes to navigation. Meaning, in other MMOs, you're able to climb up and down on top of buildings and really explore a city in your own way. I've played DnD online and my favorite past time was running around on the rooftops. Why should we be limited to the fences and the majority of invisible barriers that keep us safe on the ground? Wouldn't it be more fun to be able to take that short cut by jumping over the railing in the coliseum to get to the lower level? Or jump off towers or docks in Limsa and go for a swim? Sure some jumps could end in peril, but that's what makes it fun.
    (3)
    The cake is a lie.

  4. #94
    Quote Originally Posted by PinkiePie View Post
    -snip-
    2.0 needs to have something worth playing the game for.
    This, however people say MMOs like that are "dead" or "Go back to (insert)"..we'll see how long ARR lasts if it's easy to blow through and no long term goals.
    (2)

  5. #95
    Player
    LlenCoram's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,593
    Character
    Llen Coram
    World
    Sargatanas
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Lumia View Post
    I would love to see a more expansive world, the same 5 zones gets a little boring. I loved XI because each zone was unique and made exploration fun.

    I'd also like to see more cities and places you can actually go to and do things in, not just a cluster of NPCs sitting out in the middle of nowhere. I think it would be neat if there were more in depth story lines tied to each city/town or faction.

    I would also like to see XIV use more of the vertical axis when it comes to navigation. Meaning, in other MMOs, you're able to climb up and down on top of buildings and really explore a city in your own way. I've played DnD online and my favorite past time was running around on the rooftops. Why should we be limited to the fences and the majority of invisible barriers that keep us safe on the ground? Wouldn't it be more fun to be able to take that short cut by jumping over the railing in the coliseum to get to the lower level? Or jump off towers or docks in Limsa and go for a swim? Sure some jumps could end in peril, but that's what makes it fun.
    You know the maps are being completely changed right? With smaller but more specialised zones and the inclusion of jump, you may yet get your wish .
    (0)

  6. #96
    Player

    Join Date
    Dec 2011
    Posts
    236
    mmm 24 hour pops for a quest related NM

    pass the popcorn please

    interesting zones with atmosphere

    ie sactuary of zi toh (w/e)
    tornadoes
    beadacine glacier (add a rock/ice climbing mini game please)
    (1)

  7. #97
    Player
    Tiberious's Avatar
    Join Date
    Oct 2012
    Posts
    78
    Character
    Affidon Kepler
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Might be a long read but this sums up how I feel. Some say I'm simply being nostalgic and some have even said "don't compare FFXIV to FFXI, but I say "why not?" FFXI was Square's first entry in the MMO market and a few major flaws aside, it was fantastic. Every attempt by Square to create another MMO is going to be benchmarked against FFXI.

    http://boredom-inspires.blogspot.com...our-trust.html
    (0)
    Check out my blog at http://www.baffledgamer.com for technology and game reviews.

  8. #98
    Player

    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    422
    Quote Originally Posted by Antanias View Post
    Absolutely nothing, keep both games unique rather than try to make them both into one.
    I read this many times, but taking inspiration from a beautiful game like FFXI it's not lack of originality. Yoshi-P said several times how his team is focused on "Modern MMORPG", and this also means that something will be copied from other games. There are points that don't need "originality" (The concept of Dungeon/Raid is quite old, isn't it?! ) and others, for example Battle System and World Immersion that should be renewed in each new game.

    High Notorius Monster:
    In a "softer" way. Not 72h repop time, or similar absurdities. Maybe with a Summon System, based on droppable seals from other minor NM. (Nothing comparable to actual system, with funny and weak NMs)

    Unforgettable Music:
    I'm quite sure this is already in their plans.

    Dangerous Places:
    That feel of terror you have while walking in a cold and dark land... Mor Dhona with its Basilisk LV 90+ it's not what I mean.
    (3)

  9. #99
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    10
    Quote Originally Posted by Alhanelem View Post
    You're right, but that doesn't mean they need to take more stuff from XI. FFXI is still running- there is no need whatsoever to go out and clone it.
    Sorry dont mean to come off like an ass but FFXI is not running. at least not the game most of us fell in love with. this is my most hated statement i see on these forums. believe me i would play it again if that were the case.
    (3)

  10. #100
    Player
    LlenCoram's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,593
    Character
    Llen Coram
    World
    Sargatanas
    Main Class
    Fisher Lv 100
    The only thing I can think of: make travel worthwhile. The one thing I miss most from FFXI was that feeling of adventure just from travelling. My first time going from Bastok to San D'oria, being afraid of the goblins and not being sure if I'd make it or not was amazing. It's my opinion that fast-travel systems destroy that feeling, and GW2's teleport system really drove it home for me. I used to fight for the Aetheryte teleports, but now... maybe make fast travel a little more meaningful? A spell or scrolls or whatever. I'm not sure how it could work in today's market, if at all.
    (3)

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