Quote Originally Posted by Ryans View Post
I'm not really a fan of having a third limitation to casting. They could implement weaponskills, like ffxi, that aren't really used in party play but can be useful solo. If it was for something like limits breaks it would be pointless because mages would always have 1k to when performing one.
I would love to see them use it as a means of last resort. Say for instance boosting how much damage holy does or something. Certainly it would be foolish to have mages wanting to run up and start hitting fools with their weapon in a party, but having some ace in the whole skill to get you out of a jam would be sweet.