Quote Originally Posted by LlenCoram View Post
What I wanted to say, in short:

I'll give in to the fact that maybe they didn't have to go the "easy" route. They could have innovated and made 2.0 something amazing right away. However, I think the key thing they wanted to do was get 2.0 out quickly. So they compromised. By making the new game be a "standard" MMO, they not only lessen their workload a bit, they also make it more inviting to people who don't play the game right now/people who complained about the unusual control scheme we have right now. So, we get a "standard MMO."

What after that? All of these arguments seem to be built on the assumption that Yoshi and Crew will continue down this path of watery content and bog standard stuff. It is, however, just an assumption. What I assume, and what makes more sense in my head, is that after establishing the "standard MMO" base of 2.0, they'll have something they can more easily build off of, giving us something very Final Fantasy-ish. Lay the groundwork first, then innovate.

Granted, I'm also making assumptions, and worst case scenario is this will be just another tour through mediocrity. Personally, I'd rather look at the bright side of things and hope for something more. It's more fun than being negative at least.
Do you honestly think if Yoshi's team releases a flop, SE will give them more money to build expansions?
After one massive failure and millions of dollars in investments, don't you think they will cut-and-run if the game fails?

I'm pretty sure SE is publicly owned (right?) meaning that taking a risk and investing millions more into a game that flopped twice probably won't happen.

But who knows, spirits within happened .... ....... ...... dotdotdotdotdot