Quote Originally Posted by Gramul View Post
Well, I'd like to hear it.
What I wanted to say, in short:

I'll give in to the fact that maybe they didn't have to go the "easy" route. They could have innovated and made 2.0 something amazing right away. However, I think the key thing they wanted to do was get 2.0 out quickly. So they compromised. By making the new game be a "standard" MMO, they not only lessen their workload a bit, they also make it more inviting to people who don't play the game right now/people who complained about the unusual control scheme we have right now. So, we get a "standard MMO."

What after that? All of these arguments seem to be built on the assumption that Yoshi and Crew will continue down this path of watery content and bog standard stuff. It is, however, just an assumption. What I assume, and what makes more sense in my head, is that after establishing the "standard MMO" base of 2.0, they'll have something they can more easily build off of, giving us something very Final Fantasy-ish. Lay the groundwork first, then innovate.

Granted, I'm also making assumptions, and worst case scenario is this will be just another tour through mediocrity. Personally, I'd rather look at the bright side of things and hope for something more. It's more fun than being negative at least.