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  1. #1
    Player
    Dannythm's Avatar
    Join Date
    Dec 2011
    Location
    Gridania
    Posts
    771
    Character
    Kenshiro Joestar
    World
    Ragnarok
    Main Class
    Marauder Lv 90

    What 1.0 and Tanaka did well

    So now as this version is near to a close, and we've all seen all the negativity, I'd like to take some time and revisit 1.0 and think what we liked about the game, and would/were sad to see go, even if it wasn't as well implemented as we expected.

    I, for once, loved the concept of a different physical level from the class/job/weapon or skill you were using. It was a powerful concept but sadly it didn't catch and to be honest, wasn't as polished as it should have been. I liked it because, how many times during FFXI didn't we wondered "if I'm a warrior lvl 75 why the same character starts as a lvl 1 thf/monk/whatever, now I'm welding a different weapon and suddenly I'm weaker?" I understand that Tanaka asked himself the same and that's why he tried to do that distinction in FFXIV.

    Crafting and gathering as a full fledged jobs/classes rather than sub-professions. It goes without sayign that this concept hasn't been fully explored well, and I'm glad it persists and I have high hopes in 2.0 to see how Yoshida explores it.

    Classes and interchangeable skills. This is so powerful that I cannot even start to imagine the possibilities it holds in the hands of a good designer. For now it's been phased out because of the jobs, but I really really think the core of FFXIV is here and I hope Yoshi don't disregard this aspect of the game and leave it as a curiosity, and improves upon it and gives more class content and depth to the system. It also tied really well with the distinction of a class/physical level, so I guess we'll just have to wait and see what the future holds.

    Slow paced, positioned combat. This comes from FFXI, and it's here as well, but I think it's one of the things I like more, to have to move and dance around the mobs and bosses as a melee DD having to time and position correctly for my attacks to have full effect. I hope they keep this feature and expand on it with the limit system so the whole party is involved, not just skill chaining with ourselves.

    Aesthetics and art direction. True that some maps were copy/pasted and are repetitive and dull, but the cities and general design idea of the world of Haydelin is gorgeous. For me every other game now looks way more boring and bland compared to FFXIV, and I think it's one of the things that kept me here and will keep me for a long time.

    Final Fantasy themes. Going hand to hand with the aesthetics point, I loved how this game is a Final Fantasy to the core, with all the great elements in it: The music, the crystals and it's influence on the world mechanics and structure, the evil guys that in truth may be not so evil, the characters and story lines, chocobos, the steampunk feel to the technology, mixing a science fiction with a medieval fantasy feel perfectly, it's just great and it's all I ever wanted in a Final Fantasy game.

    I know a lot is changing in 2.0, and I'm sad I had to see the physical level/class level go, but I hope to see all the things that 1.0 did right stay and get better and better.

    How about the rest of you? What did 1.0/Tanaka did right for you?
    (42)
    Last edited by Dannythm; 10-20-2012 at 01:43 AM.

  2. #2
    Player
    Yucie's Avatar
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    Jul 2011
    Location
    Uldah
    Posts
    328
    Character
    Yucie Phoenix
    World
    Balmung
    Main Class
    Gladiator Lv 50
    He did nothing right.
    (51)

  3. #3
    Player
    Dannythm's Avatar
    Join Date
    Dec 2011
    Location
    Gridania
    Posts
    771
    Character
    Kenshiro Joestar
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Yucie View Post
    He did nothing right.
    Then why did you picked up in the first place? If there was no concept that he did right it wouldn't have reached your attention. Why did you keep playing?
    (7)

  4. #4
    Player
    Yucie's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    328
    Character
    Yucie Phoenix
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Dannythm View Post
    Then why did you picked up in the first place? If there was no concept that he did right it wouldn't have reached your attention. Why did you keep playing?
    I kept playing because I liked the game overall, though there wasn't anything I'd say that he did particularly 'well.'

    - Fatigue was a nightmare.
    - No content was a nightmare.
    - The way you got experience was a nightmare.
    - Despite the fact the game bragged about 'no levels', there was physical level and class rank.
    - Stat point allotment did literally nothing. At all.
    - Stamina bar was poorly implemented and not responsive at all, as it should've been.
    - Armor aesthetic was pretty boring and dull.
    - Leveling was going to take years - it was like 1.5 years before I had my first 50.
    - No vision or future plans for the game.
    - Lack of regular updates.

    There wasn't very much that Tanaka's FFXIV did well, since anything that seemed 'good' at the time was otherwise very badly implemented, and it just brought him down even further. But to answer your question more directly:

    I stayed because I liked the world, I wanted to experience the story, and I wanted to make friends. I didn't have any particular complaints that really prevented me from playing, but I'm very happy to see the game has turned out like it has, and we'll be seeing a much better version on the horizon.

    Also, since when is people playing or not playing an MMO any of your business?
    (19)

  5. #5
    Player Denmo's Avatar
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    Jun 2011
    Location
    The Inn Room
    Posts
    1,498
    Character
    Denmo Mcstronghuge
    World
    Excalibur
    Main Class
    Thaumaturge Lv 100
    Tanaka and his design team had interesting concepts (armoury system, ship building, physical levels), but it was all limited by short sighted design choices (anti-RMT measures, realism vs playability, terrible UI) and a terrible, terrible convoluted game engine.
    (12)

  6. #6
    Player

    Join Date
    Jun 2011
    Location
    Gridania
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    497
    Quote Originally Posted by Yucie View Post
    He did nothing right.
    Obviously you could do way better.
    (1)

  7. #7
    Player

    Join Date
    Mar 2011
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    604
    He made pretty grass
    (25)

  8. #8
    Player
    Obsy's Avatar
    Join Date
    Mar 2011
    Posts
    344
    Character
    J'hyan Tia
    World
    Balmung
    Main Class
    Pugilist Lv 50
    That he... made way for Yoshi-P?

    I dunno lol
    (14)

  9. #9
    Player
    Azurymber's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,677
    Character
    Azury Ariella
    World
    Balmung
    Main Class
    Scholar Lv 90
    Tanaka's xiv was unique with things no other games had.
    ARR seems like it will just be a wow clone

    too bad :x I really hope they do something to set the game apart
    (28)
    Mew!

  10. #10
    Player
    Join Date
    Sep 2012
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    1,462
    Quote Originally Posted by Azurymber View Post
    Tanaka's xiv was unique with things no other games had.
    ARR seems like it will just be a wow clone

    too bad :x I really hope they do something to set the game apart
    Not this shit argument again....its so false is not funny xD
    (8)

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