i'm not at all. i'll give arr a shot, but only because i have 2 years invested in my 1.0 char. if it doesn't release and completely blow me away i'm gonna be gone pretty quickly.
i'm not at all. i'll give arr a shot, but only because i have 2 years invested in my 1.0 char. if it doesn't release and completely blow me away i'm gonna be gone pretty quickly.
http://crystalknights.guildwork.com/
I'm looking forward to it, but ARR is a second chance so if it doesn't impress at launch it's not likely going to get my subscription pending future promises.
As the saying goes: Fool me once, shave my balls. Fool me twice and I'll stop spending money on your games.
I think even the most negative of the negative have a small glimmer of hope and excitement for ARR, whether they want to admit it or not.You know.. if your not "excited" about ARR.. then what are your reasons for coming on the forums then? Nothing you say will really change Yoshi mind about X thing(s) at this point. I just don't get it, at this point it pointless to stay if you think ARR is going to drown in the same ship they sunk 2 years ago.
Just seems pointless to me.
They sure have a funny way of showing it! :P I mean they have every right to be nervous that something might go wrong, heck it's only natural to feel this way after a terrible launch 2 years back, even I feel a bit nervous. However, what I been shown the Gameplay videos they released, the information I gather, I'm 90% excited 10% worried. I want this game to be a success, I truly want people here to believe that this game will be an awesome game, if all you do is pour negative energy into this, then the result will most likely be negative.
I believe in Karma.
Yeah, i'm pretty sure that someone who posts on the FFXIV forums over 20 times a day and says they aren't psyched for ARR is a liar.
I'm both psyched and nervous. Psyched because all of the improvements look great so far. Nervous because it will attract a new fanbase since SE seems to be streamlining the game. I just hope after the hype for 2.0 is over with, I still look forward to playing it. It seems to me that no matter how absolutely amazing an MMO may be, if it has a bad community, I won't play it.
I don't post that often.
And I want 2.0 to be a huge success, and I'll come on here and play the game regardless of how it does because I like MMOs for the "world" more than the "game". And all the other MMO's world's suck.
But games like guild wars, swtor, etc all had these massive marketing campaigns years in advance. People were dying to play them. The swtor beta prob had more players that all of ffxiv combined.
And then we have this game and ARR. No one can actually say what the game will be like. There are no real explanations about what you would do in a typical day in eorzea. And there is absolutely 0 build up.
I mean everquest 3 has barely been announced, but they seem to have got more hype than ARR (go shout in any other mmo about the 2 games and most ppl wont even know ffxiv exists anymore)
ARR needs something to set itself apart from other games. And so far there is nothing. Why should I be psyched for something that can't even come up with one competitive advantage over other games?
Right now the dev team makes this game out to be "a fixed version of ffxiv minus all the revolutionary stuff in ffxiv"
How is that impressive to anyone other than an FF fanboy?
Other than FF content, can you actually say this game will have something other mmos dont?
FFXI was revolutionary expansion after expansion after expansion
CoP brought one of the most amazing stories ever
TOAU brought beseiged, a massive player vs army battle system
and WOTG brought campaign (which a lot of MMOs have now ripped off -cough rift cough-)
All I want is ONE SINGLE INNOVATION that sets ffxiv apart from other MMOs.
1.0 had them. and they are gone now
So what makes 2.0 special?
Mew!
GW2 got boring incredibly fast, and SWTOR I hear is a major solo-machine. May as well not be an MMO, I keep hearing.
Hype isn't everything. The success of the game after it's been launched is also important, and if this game does well, then word-of-mouth will get around. I know I'll tell people to play.
Hype isn't everything, but people say sub numbers is everything which then means hype actually is everything. I don't believe sub numbers matter, but people mainly use it for arguments as to why an MMO is or isn't successful, much like people on these forums will say XI isn't successful simply because it never hit tens of millions of subs.GW2 got boring incredibly fast, and SWTOR I hear is a major solo-machine. May as well not be an MMO, I keep hearing.
Hype isn't everything. The success of the game after it's been launched is also important, and if this game does well, then word-of-mouth will get around. I know I'll tell people to play.
I can understand why sub numbers are seen as important, for obvious reasons, but the kind of sub numbers most people look at when quoting success seems to be the peak it hit. I find hype with nothing to back it up leads to a huge amount of subs, but it never stays that high.Hype isn't everything, but people say sub numbers is everything which then means hype actually is everything. I don't believe sub numbers matter, but people mainly use it for arguments as to why an MMO is or isn't successful, much like people on these forums will say XI isn't successful simply because it never hit tens of millions of subs.
I'd say consistent/growing sub numbers are the most important, above a certain point. Look at Eve online. Never really had a big player base, but is constantly growing in subs and is, arguably, a really successful MMO.
Not a lot (almost none I guess) of hype with ARR, but if they're working as hard as they're leading us to believe, then any hype they do generate while we wait for it to launch will most likely be supported on actual content. If it happens that way, then any subs they get will likely stick around, and hopefully spread around how much better the game has gotten/how good the game is.
A fishercat can dream :P.
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