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  1. #21
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    377
    Quote Originally Posted by Elexia View Post
    Since reading these forums it seems that people have either their own ideals on what would fix this game or a blurred set of ideologies that just turns it into a jumbled mess of bitterness.

    Personally, I think this is what will fix the game:

    - Better Battle System
    - Better Class System
    - Balancing of attributes
    - Moving the interface client side
    - Changing food property
    - Removing the surplus system even though it rarely affects me
    - Rank level specific gear (dress up does only so much for you right now)
    - Better Core Mechanics
    - Overall game balance from monsters to NPC placement and atmosphere.

    Basically, everything they're focusing on right now in order to get the content done correctly.

    What is your PERSONAL OPINION on what will fix the game?
    Pretty much agree with your top 3, in the right order, then we need content (missions, involving quests, dungeons) at position 4.

    Then I will consider the game fixed, the other items you listed I think are of minor importance and could be addressed in patches here and there.
    (1)

  2. #22
    Player

    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    675
    Opening Ishgard (story), adding chocobos (exploration) and low-level NMs (content). A boss fight similar to Shadow Lord to cap the initial story would also be nice.

    But really, If Ishgard had been open at launch, I would have been happy. There's really no sense of progression through the zones now, and having a higher level city as a goal would alleviate some of that. Not to mention Ul'Dah is being forced to serve as the Jeuno type city now, leaving Grid and LL near empty in comparison.

    Hopefully, before the PS3 release they'll open it up so PC players have somewhere to go before the flood of new players.
    (1)

  3. #23
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    1) LS functions
    2) More to do
    3) More crafting recipes(we have a ton, but there are still so many items that arent used in anything)

  4. #24
    Player
    Mishakai's Avatar
    Join Date
    Mar 2011
    Posts
    459
    Character
    Mishakai Katyn
    World
    Balmung
    Main Class
    Gladiator Lv 50
    I don't think the game needs to be "fixed" anymore. They took care of a majority of actual broken stuff already. We need things to do... other than leve quests. I'm excited to see what they have in mind for dungeons and raids, that alone might be enough to keep alot of people occupied while they deal with adding other content and side quests.
    (0)

  5. #25
    Player
    Dreamer's Avatar
    Join Date
    Mar 2011
    Location
    Balmung (USA, EST)
    Posts
    1,417
    Character
    Mocha Leporina
    World
    Balmung
    Main Class
    Conjurer Lv 90
    To me, there are only three things the games in order to be fixed:

    1. An order of magnitude more content. All the game system refinements in the world are utterly useless if you don't have anything to do. The leve system can be a fantastic system if given an injection of variety, quantity, and refinement. Subquests are fine in their current state. Don't start borrowing ideas from other games; you'll always be second-rate if you're always copying someone else. Take your own unique implementations and inject them with awesome.

    2. Chocobos and airships. The fact that the game launched without either of these is simply mindboogling, and indicates just how rushed they were by upper management to get the game out the door.

    3. Finalize the control scheme. I feel like there has been so much focus on fixing the keyboard and mouse problems that gamepad implementations are suffering because of it. This last update left me with no way to easily change targeting modes. There's still no way to open my inventory from the gamepad. While I understand that the keyboard and mouse problems were far more severe, waffling back and forth helps no one. In addition, the gamepad functionality needs to be fully in place if they want to acheieve a summer PS3 lanuch.
    (0)

  6. #26
    Player
    Captaindownsyndrome's Avatar
    Join Date
    Mar 2011
    Posts
    398
    Character
    Fate Raines
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Dreamer View Post
    .

    3. Finalize the control scheme. I feel like there has been so much focus on fixing the keyboard and mouse problems that gamepad implementations are suffering because of it. This last update left me with no way to easily change targeting modes. There's still no way to open my inventory from the gamepad. While I understand that the keyboard and mouse problems were far more severe, waffling back and forth helps no one. In addition, the gamepad functionality needs to be fully in place if they want to acheieve a summer PS3 lanuch.
    off topic a little but what button does this on keyboard
    (0)

  7. #27
    Player
    zaviermhigo's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    To fix this game we need an incentive to party with each other (I party with my friends because this game solo sucks IMHO, but that isn't everyone's opinion). I think they alienated a lot of people who thought they were casual gamers because they couldn't compete in XI, but once they played XIV, they wanted something a little bit more hardcore. Build a community with this game, my server is far from being empty (Selbina is overcrowded), and still people have no incentive to work together, and I've been screwed over by people on that server from randomly partying. Not the kind of community I like.
    (1)

  8. #28
    Player
    Zaene's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    110
    Character
    Liara Lothaire
    World
    Tonberry
    Main Class
    Monk Lv 90
    Hmm, well in my honest opinion...let's see.

    Combat needs to be more fluid, I also don't feel a sense of accomplishment when I kill things. I mean back in FFXI (Which I will be basing a lot of my view upon, fillet me if you wish) when I killed my first goblin I was like, "Yeah, take that goblin. You just got beat down. Same with my first quadav, and yagudo. (not so much with orcs seeing as they tended to eat my face.)" This also brings me to a passionate point of mine. I feel no love for my class.

    Perhaps this stems from my recent run-ins with FFIV and Dissidia but I miss the heck out of Dragoon. I just felt powerful when I wielded my lance, also, the battle system we have now kind of downplays the "Heavy Weapon" archetype that I always find so endearing. Yeah, you stood there for 10 seconds after swinging your scythe, that crap is heavy.

    Second, I don't know if it's just me and my biases but the world seems not very enthralling. I mean, I stand in Gridania and I just feel nothing. I see the lancers and their masks and feel nothing. I watch the carpenters ply the crafts and nope, nothing. I even do my relevant quests and they make me smile a little but afterward, nothing. Honestly, I don't really know how they can infuse the world with the light I so desire. Perhaps, a cataclysm is truly the only way, one must become Ragnarok and tear the land asunder for a rebirth to occur...

    Third, I don't care much for leves. They were interesting up to about rank 20. Subsequently, finding out quickly that there isn't a large amount of variety as one climbs the steps to 50...I sort of lost steam. How to fix them? I again, don't truly know.

    Finally, a piece I feel is off topic but I truly find this an issue, one that I find time and time again... I believe that willingness to accept change is directly proportional to time invested in the current systems. Simply put, you let the crap rain down on you as you trudged through the fire and flame to get to 50 and are angry that people are attempting to seek genuine change of the systems that you MASTERED.

    This places SE in a whale of a position, Yoshi-P has already stated that progess shall not be lost, but does that or does that not cripple the possible directions this game can take?

    On one hand you have the loyal and the true, who have with unwavering resolved weathered what some would consider "intolerable" and are waving the flag of their success.
    On the other hand, you have the masses, the hungering ones who through willful decisions or simple lack of effort are not attempting the systems these far outnumber the loyal and the true. You have decided not to snub the loyal but the masses are still standing at the window, seeing nothing to be gained by entering but seeing the loyal work tirelessly.

    Can you entice the masses without crushing the loyal? This is the question.
    (0)

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