Page 5 of 8 FirstFirst ... 3 4 5 6 7 ... LastLast
Results 41 to 50 of 71

Dev. Posts

Hybrid View

  1. #1
    Player

    Join Date
    Oct 2011
    Location
    Limsa Lominsa
    Posts
    203
    Capes fit well in into the middle age'ish fantasy settings. However the only reason to why I haven't missed them is that I think that it reduces the visibility of the gear.
    (0)

  2. #2
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Reliquia View Post
    Capes fit well in into the middle age'ish fantasy settings. However the only reason to why I haven't missed them is that I think that it reduces the visibility of the gear.
    That why display Cape On/OFF and allow the people who want cape be display for them. I can care less but if the other want it i don't see why not,.
    (1)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  3. #3
    Player
    Zaireeka2025's Avatar
    Join Date
    Mar 2011
    Location
    Sirius B
    Posts
    397
    Character
    Sirius Dogstar
    World
    Goblin
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Zenaku View Post
    That why display Cape On/OFF and allow the people who want cape be display for them. I can care less but if the other want it i don't see why not,.
    Thank you Zenaku. Yes, a common mmo mechanic that allows capes to be toggled from the UI/Chat Window. Easy fix. Also, I'm thinking capes should stay epic and only on the backs of level 20's and up. AF armor would benefit most.
    (0)
    Last edited by Zaireeka2025; 10-26-2011 at 04:09 PM.

  4. #4
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Zaireeka2025 View Post
    Thank you Zenaku. Yes, a common mmo mechanic that allows capes to be toggled from the UI/Chat Window. Easy fix. Also, I'm thinking capes should stay epic and only on the backs of level 20's and up. AF armor would benefit most.
    I agree only jobs should have capes and each cape would make sense for that Job. THF could have a AC type cape, samurai can have a bleach type cape there so much SE can do with this and seeing how we getting a new game and they thinking of adding jump and other stuff why not capes.
    (1)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  5. #5
    Player
    Babydoll's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    1,998
    Character
    Cesil Rapture
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Capes sound great! I liked how they were in Aion, they let us put a logo on it and stuff..could toggle it on and off too hehe was nice
    (1)

  6. #6
    Community Rep Bayohne's Avatar
    Join Date
    Mar 2011
    Posts
    1,713
    Like what Rentahamster posted from Foxclon's recent posts, there aren't currently any plans to implement capes due to the high cost to the engine associated with them.
    (25)
    Matt "Bayohne" Hilton - Community Team

  7. #7
    Player
    JDR388's Avatar
    Join Date
    Apr 2011
    Posts
    117
    Character
    Sestina Aster
    World
    Excalibur
    Main Class
    Archer Lv 60
    Quote Originally Posted by Bayohne View Post
    Like what Rentahamster posted from Foxclon's recent posts, there aren't currently any plans to implement capes due to the high cost to the engine associated with them.
    What about with the new engine in 2.0? Will that carry the possibility of low cost cloth animations?
    (5)

  8. #8
    Player
    Zaireeka2025's Avatar
    Join Date
    Mar 2011
    Location
    Sirius B
    Posts
    397
    Character
    Sirius Dogstar
    World
    Goblin
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by JDR388 View Post
    What about with the new engine in 2.0? Will that carry the possibility of low cost cloth animations?
    According to Rentahamster's post, it would essentially lighten the load if/when DX11 is implemented.
    (0)

  9. #9
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Zaireeka2025 View Post
    According to Rentahamster's post, it would essentially lighten the load if/when DX11 is implemented.
    It's possible, but still, while you may see some fancy cape physics in a game like Batman, Arkham Assylum, it's just one character on screen. If everyone in town was wearing a cape that had full cape physics, that would be very taxing on your system, directX11 or not. Here's hoping they can find a solution eventually, though.
    (2)
    ------------------------------------------------------------------------------------------------------

    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  10. #10
    Player
    Zaireeka2025's Avatar
    Join Date
    Mar 2011
    Location
    Sirius B
    Posts
    397
    Character
    Sirius Dogstar
    World
    Goblin
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Rentahamster View Post
    It's possible, but still, while you may see some fancy cape physics in a game like Batman, Arkham Assylum, it's just one character on screen. If everyone in town was wearing a cape that had full cape physics, that would be very taxing on your system, directX11 or not. Here's hoping they can find a solution eventually, though.
    True that. The reason it works in other mmo's is because their graphics are not nearly as high quality as FFXIV's (hence the flat polygonal squares as capes in WoW). The capes would need to match the HQ level we currently have. I was hoping for part of the solution to be for capes to be exclusive to elite gears like AF armor, thus less people running around with full-on physics flowing capes.

    Either way, I'm still very happy with the amount of cloth physics we have presently. It was great to get a response from Bay about it too.
    (1)

Page 5 of 8 FirstFirst ... 3 4 5 6 7 ... LastLast

Tags for this Thread