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  1. #11
    Player
    Nabiri's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,164
    Character
    Khaien Akiyama
    World
    Balmung
    Main Class
    Ninja Lv 70
    I like the action bar as it is. :3 Very similar to FFXIs macros. Would only like to be able to scroll through it faster. I like that it doesn't stay on my screen, because I hate having many things cluttering it up.
    (0)
    Last edited by Nabiri; 04-01-2011 at 09:27 PM.

    ~She gave her heart to a falling star~
    ~~~~~~
    If he's not here, then where?
    ~~~~~~
    ~Been searching for my Afterman~

  2. #12
    Player
    Join Date
    Mar 2011
    Posts
    3,208
    anychance anyone else figured that with battle changes the UI will get changed to... or no one else put 2 and 2 together. Since attacks are on the action bar, once Auto attack gets put in it might change. I don;t see how they can keep the same action bar after Auto attack is added.
    (0)

  3. #13
    Player
    rhumu17's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    6
    Character
    Rhama Roulee
    World
    Faerie
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Kilta_Firelotus View Post
    anychance anyone else figured that with battle changes the UI will get changed to... or no one else put 2 and 2 together. Since attacks are on the action bar, once Auto attack gets put in it might change. I don;t see how they can keep the same action bar after Auto attack is added.
    I think they could use the same action bar for the new battle system changes, and I also think that once auto-attack is implemented, a lot of these action bar problems will go away. Since we won't have to spam 1 anymore to attack, it will give us more time to find and select the action we are preparing to use. I do agree that there should be plenty of UI options in this game though. It doesn't have to be black or white. Give us options so that all the players can make their own decisions on how they want their UI handled. Showing all three action bars would be great. I definitely understand with the cooldown timer needing to be visible for all skills but whether the action bar is always showing or not is definitely a cosmetic choice that is up to the player.
    (1)
    I seemed swinging in a mighty rhythm through orbit vastness. Sparkling points of light spluttered and shot past me.

  4. #14
    Player

    Join Date
    Mar 2011
    Location
    Dr. Light's Laboratory
    Posts
    140
    Everything Evangela said, especially her last two points is true. Hitting up and down causes all sorts of weirdness if you're not in the correct layer and you're toggling through friend/party/all. This is less true with the latest update providing an alternative for targeting. Then the issue of the action bar disappearing. I get Nabiri wanting it to go away to keep more of the screen open. But this is another issue that should have been toggable from the very beginning making everyone happy.

    People like on/off switches. Think ahead SE.
    (0)

  5. #15
    Player
    Zkieve's Avatar
    Join Date
    Mar 2011
    Posts
    731
    Character
    Skieve Shadowfang
    World
    Spriggan
    Main Class
    Miner Lv 80
    Quote Originally Posted by Mega View Post

    People like on/off switches. Think ahead SE.
    So very true .I think everything UI wise should be customizable.

    Quote Originally Posted by Abriael View Post
    Considering that holding aggro firmly is actually challenging in this game against good damagers/healers .
    /laugh.
    (0)

  6. #16
    Player
    Join Date
    Mar 2011
    Posts
    3,208
    People like on/off switches. Think ahead SE.

    to many can be over complicating and overwhelming and annoying.

    so a few ppl like on/off switches. Also options take up space. And options can slowly take up too much room to add content.

    not hating on the ideas Just trying to be a bit logical.
    I'm curious on how this game will play on ps3 as is. isn't the action bar a bit.... hard to use with just a controler?
    (0)

  7. #17
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    I don't think someone will get confuse... if they don't want to ON or OFF or config anything, then just play with the default settings
    (1)

  8. #18
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    305
    the way its set up now is actually very easy. If your a button smasher well then your going to have problems in any game.
    (1)

  9. #19
    Player
    rhumu17's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    6
    Character
    Rhama Roulee
    World
    Faerie
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Kilta_Firelotus View Post
    People like on/off switches. Think ahead SE.

    to many can be over complicating and overwhelming and annoying.

    so a few ppl like on/off switches. Also options take up space. And options can slowly take up too much room to add content.

    not hating on the ideas Just trying to be a bit logical.
    I'm curious on how this game will play on ps3 as is. isn't the action bar a bit.... hard to use with just a controler?
    If people were overwhelmed with the options, they don't have to mess with them. The game should be able to be played successfully without tweaking any of the options IMO. and I honestly don't think that adding on/off switches would be that hard to make or be too resource intensive. Correct me if I'm wrong. I know there would be a lot of options that I wouldn't change if I were given the choice but everyone has his/her own preferences, why not cater to something that is present in every human being.
    (0)
    I seemed swinging in a mighty rhythm through orbit vastness. Sparkling points of light spluttered and shot past me.

  10. #20
    Player
    Nephera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    980
    Character
    Nephera Habasi
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Building tp and activating any weapon skill on the second/third bar is kind of a pain so i typically keep anything that needs to be quickly activated on the first bar and buffs on the second.
    (0)

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