Results 1 to 10 of 58

Hybrid View

  1. #1
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Moving the better crafting gear away from gathering professions lowers their priority to "leveling crafters".

    Unless very minimal, like "1" material from the dungeon and then the rest are all hard to get gathered items for the same recipe.
    (0)
    Last edited by Shougun; 10-25-2012 at 12:54 AM.

  2. #2
    Player
    Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Shougun View Post
    Moving the better crafting gear away from gathering professions lowers their priority to "leveling crafters".

    Unless very minimal, like "1" material from the dungeon and then the rest are all hard to get gathered items for the same recipe.
    That would likely be the case if it were implemented, sort of like how the old versions of these (The drops from the old HNMs were much like this, except none of the items were U/U) had ONE item drop that you then had to refine with other items into a finished product. Also, like those items, they'd be intended for a level 50 to craft, so in either case gathering would still be instrumental in the actual leveling of the class, as well as all the things they're currently used for (SB gear, gear used before having done endgame, making relic base items, getting GC seals, many other things I've likely forgotten...)
    (0)