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  1. #1
    Player
    Punainen's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,012
    Character
    Punainen Drak
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 90
    How about gear that needs to be crafted from materials only found in dungeons?
    (1)

  2. #2
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Punainen View Post
    How about gear that needs to be crafted from materials only found in dungeons?
    Interesting Idea, but it could perhaps have a detrimental effect on gatherers if all the good crafting materials cant be gathered
    (0)

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,892
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Dzian View Post
    Interesting Idea, but it could perhaps have a detrimental effect on gatherers if all the good crafting materials cant be gathered
    If we had areas within dungeons where the timers would be paused, and the gathering points (requiring, of course, DoL classes) were found at those points, then that shouldn't be an issue. Still seems a bit gimmicky though.
    (0)

  4. #4
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    crafting is lame
    (2)

  5. #5
    Player
    Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 100
    Something I'd like to see is high end U/U crafted gear, using U/U materials that are dropped by bosses and gathered from high grade nodes. The end result being that someone needs to be skilled in all three manners of play to obtain it.
    (0)

  6. #6
    Player
    Colino's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,327
    Character
    Colino Nyea
    World
    Omega
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Urthdigger View Post
    Something I'd like to see is high end U/U crafted gear, using U/U materials that are dropped by bosses and gathered from high grade nodes. The end result being that someone needs to be skilled in all three manners of play to obtain it.
    That's sort of what the original plan was, minus the gathering. I do agree with you though, we have these classes in the game and I think they should but fundamental in more than just moving the economy around.
    (0)

  7. #7
    Player
    Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 100
    Yeah... part of the problem though is that every time I mention "U/U crafted gear", people always bitch "But then I won't be able to sell it!" ...umm... that's kinda the point. Makes crafting useful for making you more effective, rather than just making gil.
    (2)

  8. #8
    Player

    Join Date
    Mar 2012
    Location
    Limsa Lominsa
    Posts
    42
    Quote Originally Posted by Urthdigger View Post
    Yeah... part of the problem though is that every time I mention "U/U crafted gear", people always bitch "But then I won't be able to sell it!" ...umm... that's kinda the point. Makes crafting useful for making you more effective, rather than just making gil.
    I agree with the idea, but there would have to be a way to make items for non-crafters. Even though some of us will, you can't reasonably expect all end game players to level all crafts to 50.
    (0)
    Last edited by IBloodmoon; 10-22-2012 at 05:12 AM. Reason: Stupid IPad autocorrect.

  9. #9
    Player
    Colino's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,327
    Character
    Colino Nyea
    World
    Omega
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by IBloodmoon View Post
    I agree with the idea, but there would have to be a way to make items for non-crafters. Even though some of us will, you can't reasonably expect all end game players to level all crafts to 50.
    Yeah that's why I don't think making them U/U is a great idea... But if they had a craft request system like we have for materia melding and repairs it wouldn't be an issue.
    (0)

  10. #10
    Player
    Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 100
    Quote Originally Posted by IBloodmoon View Post
    I agree with the idea, but there would have to be a way to make items for non-crafters. Even though some of us will, you can't reasonably expect all end game players to level all crafts to 50.
    I never said I want this to be what's done for ALL endgame gear. There should be plenty of normal drops and normal crafted items for other folks.

    I'll retort that you can't reasonably expect players who don't put forth the extra effort to get all the benefits of the people who do.
    (0)

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