Quote Originally Posted by Soukyuu View Post
Mathematically, it's the same system. The only difference was the maximum amount your exp gets reduced over time and the exp level, which is a change of a variable.

It does not change the fact you earn "more" exp after taking a break than if you would continue to level constantly.
All that changes is the base level of exp and the boost rate being inverted, thus appearing to be a bonus.

It's like saying "your bow does less damage when the target is near you" vs "you do more damage if the target is further away". The later sounds like you're getting "more".
Mathematically it's not.

Fatigue system: Experience is reduced to nothing if you played a single class too much in a specific time frame.

Rested system: Experience is boosted 50% for the remainder of the bonus, then it goes back to being 100%.

Yes, obviously, if you played for an hour once a week, you wouldn't hit the fatigue, but that still doesn't change that they are two completely different systems, and one is CLEARLY worse than the other.