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  1. #51
    Player
    Raveheart's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    147
    Character
    Fidi Fairlight
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    I liked that button which turned AoE on and off.
    (8)
    I played FFXIV before it was cool.
    http://www.shadowflame-linkshell.de

  2. #52
    Player Azurus's Avatar
    Join Date
    May 2011
    Posts
    495
    Character
    Amras Cerberus
    World
    Hyperion
    Main Class
    Conjurer Lv 61
    Quote Originally Posted by Azurymber View Post
    Tanaka's xiv was unique with things no other games had.
    ARR seems like it will just be a wow clone

    too bad :x I really hope they do something to set the game apart
    Can someone fill me in on the whole wow clone thing? I never got that vibe so far yet ive heard it thrown around quite a bit. I'm legitimately interested in reasons why people say this in case i missed something somewhere, im not trying to troll.
    (1)

  3. #53
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Maxthunder View Post
    Reason is as Yoshi has done the CEO is making the same mistake by under-estimating the player base.
    just stopped reading here. its just ignorant and not true.

    look at the thousand points that are implemented with 2.0. and have been what ff players were looking for.


    now people come along and say tanaka did so much better? I'd say these are the people who enjoy the grind back then etc. pp.. its true that ARR will have much much more final fantasy feeling than XIV 1.0. and even FFXI ever had.

    the ff online franchise till then lacked a lot of typical final fantasy stuff. a chocobo companion with a gambit system, limit break and stuff.. thats not WoW'ish to me.

    bringing up the gameplay to modern mmORPGS does not make it a clone of something. FFXIV 1.0. was HORRIBLE to play, and had nothing to offer than grind. you forgot what the release version was about.
    and you havent seen any of FFXIV 2.0. just the starter areas and the basics..

    you cant just look at the basics and starter areas and say this is a wow clone, just because of the fact that it has quests now in it.. you are not open for the ff online franchise to change.

    thats it. and nothin more. its not about standing in one place and grind one mob after an other for hours like in FF11..
    (10)
    Last edited by Tonkra; 10-20-2012 at 08:37 AM.

  4. #54
    Player

    Join Date
    Apr 2012
    Location
    The Eorzean library
    Posts
    1,118
    Quote Originally Posted by Azurus View Post
    Can someone fill me in on the whole wow clone thing? I never got that vibe so far yet ive heard it thrown around quite a bit. I'm legitimately interested in reasons why people say this in case i missed something somewhere, im not trying to troll.
    It's the assumption based on the fact that the game is based around quests.

    I think the comparison is ridiculous personally, and hurts any legitimate complaints people will have about the game, because they'll be tarred with the same brush.

    But I'm too used to people like Rokien and that thunder guy who will surely pay monthly and continuously complain about things that are fine.
    (5)

  5. #55
    Player

    Join Date
    Dec 2011
    Posts
    236
    Yes the game has some nice features but way too many flaws. It needed to be put down, and resurected.
    (1)

  6. #56
    Player
    elreed's Avatar
    Join Date
    Mar 2011
    Posts
    810
    Character
    Don Elreed
    World
    Excalibur
    Main Class
    Archer Lv 50
    The game was unique at release, i loved the class system but they didnt polished enough so it was too vague, at least i knew wich skills were better for my role, but you could find a Thaumaturge tank (was bad ass soloing dodore) and some gladiators that had nothing to do with tanking, if they had it more restrictive might had work, some say it didnt feel like a FF game, for me it feels more like a final fantasy game now at least, but was interesting (i would have prefered having just class names changed).

    stamina system was a good system but then again wasnt polished enough, seeing all those gameplays of 2.0 i see that system returning, but as tp bar, thats a better way to use the stamina system, i loved physical level, if you get to 50 in one class is obvious that you are more powerful than at the begining, that system was good enough implemented, if they had restricted the high level skills of other classes at low levels and made others skill exclusive for certain classes that would have helped on making low levels and general gameplay more difficult after completing one class to 50 (something similar to what we have now, too restrictive for my taste).

    Im worried about all those western MMO standards that SE is bringing, i hope they dont take the few good stuff this game still has.
    (2)

  7. #57
    Player
    ShinigamiKayla's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    615
    Character
    Aitheria Crimson
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Ingolf View Post
    It's the assumption based on the fact that the game is based around quests.

    I think the comparison is ridiculous personally, and hurts any legitimate complaints people will have about the game, because they'll be tarred with the same brush.

    But I'm too used to people like Rokien and that thunder guy who will surely pay monthly and continuously complain about things that are fine.
    its funny because its mostly people who played only XI who were complaining isnt it? I don't seriously see the problem... then again I'm ignorant because I actually liked WoW... woooh~ played FFXI for 9 years WoW for 8-9 now... and apparently I'm ignorant for liking WoW leveling system more then XIs x___x wooooo... I bet the ppl saying no to WoW also love GW2 which had an awful way of leveling through events which were exactly like quests just you have to help contribute out of 2-10 people... horrible system in my eyes though people worship that kind of different out of ignorance...

    either way Ingolf I salute you o.o/
    (3)

    "Thy life is a river to bear rapture and sorrow
    To listen to suffer to entrust until tomorrow
    In one fleeting moment, from the land doth life flow
    Yet in one fleeting moment for the new leaf doth grow"

  8. #58
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    =Dannythm;860531]
    I, for once, loved the concept of a different physical level from the class/job/weapon or skill you were using. It was a powerful concept but sadly it didn't catch and to be honest, wasn't as polished as it should have been. I liked it because, how many times during FFXI didn't we wondered "if I'm a warrior lvl 75 why the same character starts as a lvl 1 thf/monk/whatever, now I'm welding a different weapon and suddenly I'm weaker?"
    of course you are weaker, because you arent experienced in that type of weapon. you have played a warrior till lv 50 and want to kill lv 50 mobs when you start learning the arts of magic?

    and on the other hand you have been totally overpowered when you have been with your physic level very high and switched to a low level job



    For me every other game now looks way more boring and bland compared to FFXIV
    well thats so not really true.. gridania area and La Noscea have been the most boring regions ever seen.. i mean.. there are no real highlights to explore, it just looks so plain to me personally. offline final fantasys have special places you remind of... ff14 never had them.....

    i mean okay they look realistic, but they have no characteristics in it. if you have seen the beginning of La Noscea you have seen almost whole Noscea. thats about it. the same for gridania. no highlights at all in it.



    Final Fantasy themes. Going hand to hand with the aesthetics point, I loved how this game is a Final Fantasy to the core, with all the great elements in it: The music, the crystals and it's influence on the world mechanics and structure, the evil guys that in truth may be not so evil, the characters and story lines, chocobos, the steampunk feel to the technology, mixing a science fiction with a medieval fantasy feel perfectly, it's just great and it's all I ever wanted in a Final Fantasy game.
    well all things that have been mostly introduced when yoshida has been the producer.. cool music like in moogle battle (the moogle battle itself), garuda theme, characters like Kann-e-Senna...Van Darnus, chocobos etc. have been introductions from the "yoshida" team
    (1)
    Last edited by Tonkra; 10-20-2012 at 08:54 AM.

  9. #59
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    I think everyone can agree that neither Tanaka nor Yoshida make the bestest decisions, but how Yoshida goes about things is way better than how Tanaka went about doing things. Yoshida's team has made changes I didn't agree with either, but at least they made things happen.
    (2)

  10. #60
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    Ability to swap class on the fly, he did this one concept right. Although, lacking balances and flaws. Still pretty much what kept FFXIV apart and gives us our character attachment because we wouldnt be playing other character.
    (1)

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