I liked that button which turned AoE on and off.
I liked that button which turned AoE on and off.
I played FFXIV before it was cool.http://www.shadowflame-linkshell.de
Can someone fill me in on the whole wow clone thing? I never got that vibe so far yet ive heard it thrown around quite a bit. I'm legitimately interested in reasons why people say this in case i missed something somewhere, im not trying to troll.
just stopped reading here. its just ignorant and not true.
look at the thousand points that are implemented with 2.0. and have been what ff players were looking for.
now people come along and say tanaka did so much better? I'd say these are the people who enjoy the grind back then etc. pp.. its true that ARR will have much much more final fantasy feeling than XIV 1.0. and even FFXI ever had.
the ff online franchise till then lacked a lot of typical final fantasy stuff. a chocobo companion with a gambit system, limit break and stuff.. thats not WoW'ish to me.
bringing up the gameplay to modern mmORPGS does not make it a clone of something. FFXIV 1.0. was HORRIBLE to play, and had nothing to offer than grind. you forgot what the release version was about.
and you havent seen any of FFXIV 2.0. just the starter areas and the basics..
you cant just look at the basics and starter areas and say this is a wow clone, just because of the fact that it has quests now in it.. you are not open for the ff online franchise to change.
thats it. and nothin more. its not about standing in one place and grind one mob after an other for hours like in FF11..
Last edited by Tonkra; 10-20-2012 at 08:37 AM.
It's the assumption based on the fact that the game is based around quests.
I think the comparison is ridiculous personally, and hurts any legitimate complaints people will have about the game, because they'll be tarred with the same brush.
But I'm too used to people like Rokien and that thunder guy who will surely pay monthly and continuously complain about things that are fine.
Yes the game has some nice features but way too many flaws. It needed to be put down, and resurected.
The game was unique at release, i loved the class system but they didnt polished enough so it was too vague, at least i knew wich skills were better for my role, but you could find a Thaumaturge tank (was bad ass soloing dodore) and some gladiators that had nothing to do with tanking, if they had it more restrictive might had work, some say it didnt feel like a FF game, for me it feels more like a final fantasy game now at least, but was interesting (i would have prefered having just class names changed).
stamina system was a good system but then again wasnt polished enough, seeing all those gameplays of 2.0 i see that system returning, but as tp bar, thats a better way to use the stamina system, i loved physical level, if you get to 50 in one class is obvious that you are more powerful than at the begining, that system was good enough implemented, if they had restricted the high level skills of other classes at low levels and made others skill exclusive for certain classes that would have helped on making low levels and general gameplay more difficult after completing one class to 50 (something similar to what we have now, too restrictive for my taste).
Im worried about all those western MMO standards that SE is bringing, i hope they dont take the few good stuff this game still has.
its funny because its mostly people who played only XI who were complaining isnt it? I don't seriously see the problem... then again I'm ignorant because I actually liked WoW... woooh~ played FFXI for 9 years WoW for 8-9 now... and apparently I'm ignorant for liking WoW leveling system more then XIs x___x wooooo... I bet the ppl saying no to WoW also love GW2 which had an awful way of leveling through events which were exactly like quests just you have to help contribute out of 2-10 people... horrible system in my eyes though people worship that kind of different out of ignorance...It's the assumption based on the fact that the game is based around quests.
I think the comparison is ridiculous personally, and hurts any legitimate complaints people will have about the game, because they'll be tarred with the same brush.
But I'm too used to people like Rokien and that thunder guy who will surely pay monthly and continuously complain about things that are fine.
either way Ingolf I salute you o.o/
"Thy life is a river to bear rapture and sorrow
To listen to suffer to entrust until tomorrow
In one fleeting moment, from the land doth life flow
Yet in one fleeting moment for the new leaf doth grow"
of course you are weaker, because you arent experienced in that type of weapon. you have played a warrior till lv 50 and want to kill lv 50 mobs when you start learning the arts of magic?=Dannythm;860531]
I, for once, loved the concept of a different physical level from the class/job/weapon or skill you were using. It was a powerful concept but sadly it didn't catch and to be honest, wasn't as polished as it should have been. I liked it because, how many times during FFXI didn't we wondered "if I'm a warrior lvl 75 why the same character starts as a lvl 1 thf/monk/whatever, now I'm welding a different weapon and suddenly I'm weaker?"
and on the other hand you have been totally overpowered when you have been with your physic level very high and switched to a low level job
well thats so not really true.. gridania area and La Noscea have been the most boring regions ever seen.. i mean.. there are no real highlights to explore, it just looks so plain to me personally. offline final fantasys have special places you remind of... ff14 never had them.....For me every other game now looks way more boring and bland compared to FFXIV
i mean okay they look realistic, but they have no characteristics in it. if you have seen the beginning of La Noscea you have seen almost whole Noscea. thats about it. the same for gridania. no highlights at all in it.
well all things that have been mostly introduced when yoshida has been the producer.. cool music like in moogle battle (the moogle battle itself), garuda theme, characters like Kann-e-Senna...Van Darnus, chocobos etc. have been introductions from the "yoshida" teamFinal Fantasy themes. Going hand to hand with the aesthetics point, I loved how this game is a Final Fantasy to the core, with all the great elements in it: The music, the crystals and it's influence on the world mechanics and structure, the evil guys that in truth may be not so evil, the characters and story lines, chocobos, the steampunk feel to the technology, mixing a science fiction with a medieval fantasy feel perfectly, it's just great and it's all I ever wanted in a Final Fantasy game.
Last edited by Tonkra; 10-20-2012 at 08:54 AM.
I think everyone can agree that neither Tanaka nor Yoshida make the bestest decisions, but how Yoshida goes about things is way better than how Tanaka went about doing things. Yoshida's team has made changes I didn't agree with either, but at least they made things happen.
Ability to swap class on the fly, he did this one concept right. Although, lacking balances and flaws. Still pretty much what kept FFXIV apart and gives us our character attachment because we wouldnt be playing other character.
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