Quote Originally Posted by Yucie View Post
2) Marks. Marks. Marks. Give players a reason to kill an NM - marks fulfill this purpose. Provide each tavern, inn, or guild with some form of bounty board where the player and the party can go to pick up some quick quests in the form of hunting and killing NMs.
Oh man imagine having a big pool of marks for the game to assign to each regions tavern, you can take on whatever mark the guild has selected for the day and get points for your bounty. Some days it would be a epic beast the would take a large group to take on, other days it's a small monster that most people could solo and scale the rewards. Make it assign randomly (Please don't make it easy to discern the pattern) and you have people looking at marks daily.