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  1. #1
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964

    We need to go deeper.

    Ladies and gentlemen for those of you who don't feel like reading a wall of text on what I think one of the biggest issues facing us in 2.0 will be...here have a picture to sum it up.



    Personally one of the largest issues that 2.0 faces is that most of the content will probably be pretty shallow if we go by the trends of content we are receiving today. As it stands most players of FFXIV seem to have a slogan when they open the game.

    "Run and Done!"

    Meaning many people log on just to do raids, and then promptly log off when they are finished, not because it's the only thing they want to do...it's pretty much the only thing you can do. Aside from leveling (Lol) there is very little content in the game that doesn't revolve around teleporting to a door somewhere and then running your dungeon ad-nasuem until you get your drop, or you call it a day.

    I'm not jumping the gun and saying that 2.0 will have nothing to do outside of dungeons, but it wouldn't be alien to assume that it will be very sparse. This discussion will revolve around what I and you fine folks think would be great things to put in the game to give us more than dungeons to log in for.

    Some noteable examples have grown in the community and have received developer attention, if your looking for a good example of what type of content I'm speaking of...

    Dem ideas~
    The list runs on, but it seems like the developers are either very silent, or unwilling to spend time to "Flesh the game out" as I'd like to call it. They seem very focused on little but battle, and dungeon related content and it will only get you so far. Dungeons are a means to a end, but what happens when you reach that end?

    You have ran Darkhold for the umpteenth time and are sick of it, but you still want to play the game, socialize with your friends and have something fun to do while your at it.

    I suggest that we compile things we think will help us stay in the game longer than just our raid times, give players some more meaning to their achievments and goals. Give players something to strive for without holding too much back, the best kind of stretch goals are vanity items. Something with little effect on game balance but also something you can set yourself aside and just have some fun with.

    Off the top of my head a few ideas I conjured up just looking at recent news, the dye system has been confirmed and I thought.

    "Man what a great idea if people didn't just have all the dye colours at their fingertips and some hues or palletes were unlocked while playing the game"

    Tiered rewards for playing the game, doing everything the game has to offer. Your battles are often rewarded with gear to move to the next battle but what about a behemoth horn to mount on your wall or unlocking that Iconic Deep Purple Behemoth tone that's all the rage these days?

    Feel like getting to know the world better? Exploration acheivements could unlock lore snippets in your bestiary or world index. Once you finish getting all the sand out of your boots exploring and murdering everything that moves in Thanalan you open your Bestiary to see detailed accounts of history of the land and lore on the monsters you are still wiping blood off your blade from?

    Fancy yourself a master chef? Cook all the food the game has to offer and unlock furniture for your house, a fridge, a knife block, giant ____fish drying on a rack. Armorer perhaps? Get yourself a forge in the process of your apprenticeship and take it home to give you crafting support whenever you need it in a hurry!

    What about you guys, can you think of any amazing ideas to help add depth to the game world outside of new dungeons and battle content? What do you think would help make the world feel more alive and worth loging in to each day even when your guild isn't raiding. Just to soak in the atmosphere and chat with friends?

    Discuss!

    (90)
    Last edited by Jynx; 10-19-2012 at 11:24 AM.

  2. #2
    Player
    RoxyLalonde's Avatar
    Join Date
    Jun 2012
    Location
    Uldah
    Posts
    290
    Character
    Captain Subligar
    World
    Balmung
    Main Class
    Conjurer Lv 50
    While I'm not on the whole give us information now bandwagon...
    I actually find myself agreeing with a bunch of the ideas you came up with.
    Good work
    I love the cook everything idea.
    (2)

  3. #3
    Player
    fusional's Avatar
    Join Date
    Nov 2011
    Posts
    1,170
    Character
    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    how can you make a prejudgment about content in ARR in comparison to this version of the game when it's blatantly obvious to anyone who stops and thinks for a second that they're running a barebones dev team to the brink of exhaustion to keep us busy with this client... while the vast bulk of the development team is at work on ARR specifically?

    this thread is bad
    and you should feel bad
    (11)

  4. #4
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Quote Originally Posted by fusional View Post
    how can you make a prejudgment about content in ARR in comparison to this version of the game

    And yet that's not the point of this thread, how hard the dev team is working on 2.0 compared to 1.0 doesn't dismiss the discussion at hand, what do you feel the game needs to feel fully fleshed out?

    Or are you unable to look past the first paragraph?
    (31)

  5. #5
    Player
    Kyra's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    384
    Character
    Kyra Narese
    World
    Hyperion
    Main Class
    Lancer Lv 70
    They shouldnt even release 2.0 without a fully working and fun beastiary.
    (8)

  6. #6
    Player
    myerg's Avatar
    Join Date
    Apr 2011
    Posts
    72
    Character
    Starla Nightshade
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    card game that is all!!
    (5)

  7. #7
    Player
    Ricky's Avatar
    Join Date
    Mar 2011
    Posts
    778
    Character
    Azran Hayat
    World
    Excalibur
    Main Class
    Marauder Lv 80
    I tend to agree, I really enjoyed World of Warcraft but I miss when I used to give a crap about the world because it had multiple things to do instead of queue into a dungeon. I LOVE looking for group tools because they expedite the PVE content but I miss just having multiple things to do instead of everything funneling me into like.. 3 places, tops
    Level sync will probably go a long way to helping with this, and I hope we get merits too
    (7)

  8. #8
    Player
    Punainen's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,012
    Character
    Punainen Drak
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 90
    Still would like to see BRD allow you to create music that you can play. Mabinogi has a music system where you can write, play, and trade music, and it was always one of my favorite things to do in the game. Using different instruments, you could even get together with other players and form a little 'band' to play more complex music. I'd love to see something like that in this game.
    (16)

  9. #9
    Player
    Cynthis's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    576
    Character
    Cynthis Ravenbrook
    World
    Ragnarok
    Main Class
    Conjurer Lv 60
    I definitely support the spirit of this post and most of the ideas, despite my fear of getting hooked on casino-style games. I think I would like to see these things start around housing and I like most of the suggestions here. Being able to set up my own craft workshop, have a garden and then travel round the world to collect plants that I can grow, have a pen where I can keep pets that I catch.

    Since I finished collecting my set of luminary tools yesterday (Couldn't help myself from sneaking that in...) I would definitely like more challenges around crafting/gathering. Just like a bestiary I would like a book of botany/mining/fishing (That might technically be bestiary I guess), where I could try to log every type of tree, harvest every flower, mine every mineral and so on. Obviously I would then also like to see some new trees/plants etc introduced, some of them quite rare, perhaps flowers that only bloom under certain conditions.
    (1)

  10. #10
    Player
    Roukiz's Avatar
    Join Date
    Jun 2011
    Posts
    168
    Character
    Good Boy
    World
    Sargatanas
    Main Class
    Culinarian Lv 100
    I'm extremely for the use of data books; specifically if they're implemented in a manner that's both aesthetically pleasing and informative.
    For example, if i were to imagine opening a book cataloging the various flora and fauna in a given location, I am wont to visualizing a charmingly rustic tome with quaint depictions of whatever i was searching for, with perhaps a paragraph or more detailing said item.

    Whereas, if the data 'books' were expressed in the form of simple windows, items being illustrated via icons or prerendered character models and information given in the space of a line or two, i doubt i would be as motivated in seeking its completion.

    Quote Originally Posted by Punainen View Post
    Still would like to see BRD allow you to create music that you can play. Mabinogi has a music system where you can write, play, and trade music, and it was always one of my favorite things to do in the game. Using different instruments, you could even get together with other players and form a little 'band' to play more complex music. I'd love to see something like that in this game.
    I think that's a wonderful idea! I can even recall in XI they had those tiny bells which you were able to emote notes from the musical scale. Then upon gathering friends, and with the power of macros, were able to create an ill-timed symphony of noise willing to destroy the peace.

    Nevertheless, BRD seriously needs to be more musically oriented at the very least.
    (3)

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